summaryrefslogtreecommitdiff
path: root/scene/2d/remote_transform_2d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d/remote_transform_2d.cpp')
-rw-r--r--scene/2d/remote_transform_2d.cpp122
1 files changed, 122 insertions, 0 deletions
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
new file mode 100644
index 0000000000..80d038f6f8
--- /dev/null
+++ b/scene/2d/remote_transform_2d.cpp
@@ -0,0 +1,122 @@
+/*************************************************************************/
+/* remote_transform_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "remote_transform_2d.h"
+#include "scene/scene_string_names.h"
+
+void RemoteTransform2D::_update_cache() {
+
+ cache=0;
+ if (has_node(remote_node)) {
+ Node *node = get_node(remote_node);
+ if (!node || this==node || node->is_a_parent_of(this) || this->is_a_parent_of(node)) {
+ return;
+ }
+
+ cache=node->get_instance_ID();
+ }
+}
+
+void RemoteTransform2D::_update_remote() {
+
+
+ if (!is_inside_scene())
+ return;
+
+ if (!cache)
+ return;
+
+ Object *obj = ObjectDB::get_instance(cache);
+ if (!obj)
+ return;
+
+ Node2D *n = obj->cast_to<Node2D>();
+ if (!n)
+ return;
+
+ if (!n->is_inside_scene())
+ return;
+
+ //todo make faster
+ n->set_global_transform(get_global_transform());
+
+}
+
+void RemoteTransform2D::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_READY: {
+
+ _update_cache();
+
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (!is_inside_scene())
+ break;
+
+ if (cache) {
+
+ _update_remote();
+
+ }
+
+ } break;
+
+ }
+}
+
+
+void RemoteTransform2D::set_remote_node(const NodePath& p_remote_node) {
+
+ remote_node=p_remote_node;
+ if (is_inside_scene())
+ _update_cache();
+}
+
+NodePath RemoteTransform2D::get_remote_node() const{
+
+ return remote_node;
+}
+
+
+void RemoteTransform2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_remote_node","path"),&RemoteTransform2D::set_remote_node);
+ ObjectTypeDB::bind_method(_MD("get_remote_node"),&RemoteTransform2D::get_remote_node);
+
+ ADD_PROPERTY( PropertyInfo(Variant::NODE_PATH,"remote_path"),_SCS("set_remote_node"),_SCS("get_remote_node"));
+}
+
+RemoteTransform2D::RemoteTransform2D() {
+
+ cache=0;
+
+}
+
+