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-rw-r--r--scene/2d/ray_cast_2d.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 14932f782b..dab3302e25 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,20 +36,20 @@
class RayCast2D : public Node2D {
GDCLASS(RayCast2D, Node2D);
- bool enabled;
- bool collided;
+ bool enabled = true;
+ bool collided = false;
ObjectID against;
- int against_shape;
+ int against_shape = 0;
Vector2 collision_point;
Vector2 collision_normal;
Set<RID> exclude;
- uint32_t collision_mask;
- bool exclude_parent_body;
+ uint32_t collision_mask = 1;
+ bool exclude_parent_body = true;
- Vector2 target_position;
+ Vector2 target_position = Vector2(0, 50);
- bool collide_with_areas;
- bool collide_with_bodies;
+ bool collide_with_areas = false;
+ bool collide_with_bodies = true;
protected:
void _notification(int p_what);