diff options
Diffstat (limited to 'scene/2d/ray_cast_2d.h')
-rw-r--r-- | scene/2d/ray_cast_2d.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 65b6e7899b..a1015c6ce0 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,6 +51,8 @@ class RayCast2D : public Node2D { bool collide_with_areas = false; bool collide_with_bodies = true; + bool hit_from_inside = false; + void _draw_debug_shape(); protected: @@ -65,6 +67,9 @@ public: void set_collide_with_bodies(bool p_clip); bool is_collide_with_bodies_enabled() const; + void set_hit_from_inside(bool p_enable); + bool is_hit_from_inside_enabled() const; + void set_enabled(bool p_enabled); bool is_enabled() const; |