diff options
Diffstat (limited to 'scene/2d/ray_cast_2d.cpp')
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index f6740040c1..3ac2128c2e 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -31,9 +31,6 @@ #include "ray_cast_2d.h" #include "collision_object_2d.h" -#include "core/config/engine.h" -#include "physics_body_2d.h" -#include "servers/physics_server_2d.h" void RayCast2D::set_target_position(const Vector2 &p_point) { target_position = p_point; @@ -54,20 +51,22 @@ uint32_t RayCast2D::get_collision_mask() const { return collision_mask; } -void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) { - ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); +void RayCast2D::set_collision_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { - mask |= 1 << p_bit; + mask |= 1 << (p_layer_number - 1); } else { - mask &= ~(1 << p_bit); + mask &= ~(1 << (p_layer_number - 1)); } set_collision_mask(mask); } -bool RayCast2D::get_collision_mask_bit(int p_bit) const { - ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); - return get_collision_mask() & (1 << p_bit); +bool RayCast2D::get_collision_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_mask() & (1 << (p_layer_number - 1)); } bool RayCast2D::is_colliding() const { @@ -212,17 +211,17 @@ void RayCast2D::_update_raycast_state() { void RayCast2D::_draw_debug_shape() { Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color(); if (!enabled) { - float g = draw_col.get_v(); + const float g = draw_col.get_v(); draw_col.r = g; draw_col.g = g; draw_col.b = g; } // Draw an arrow indicating where the RayCast is pointing to - const float max_arrow_size = 6; - const float line_width = 1.4; + const real_t max_arrow_size = 6; + const real_t line_width = 1.4; bool no_line = target_position.length() < line_width; - float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); + real_t arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); if (no_line) { arrow_size = target_position.length(); @@ -323,8 +322,8 @@ void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast2D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast2D::get_collision_mask); - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast2D::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast2D::get_collision_mask_bit); + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &RayCast2D::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &RayCast2D::get_collision_mask_value); ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body); ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body); |