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Diffstat (limited to 'scene/2d/ray_cast_2d.cpp')
-rw-r--r--scene/2d/ray_cast_2d.cpp178
1 files changed, 83 insertions, 95 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 72247811dc..83a0717acf 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -27,26 +27,25 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "ray_cast_2d.h"
-#include "servers/physics_2d_server.h"
#include "collision_object_2d.h"
#include "physics_body_2d.h"
+#include "servers/physics_2d_server.h"
-void RayCast2D::set_cast_to(const Vector2& p_point) {
+void RayCast2D::set_cast_to(const Vector2 &p_point) {
- cast_to=p_point;
+ cast_to = p_point;
if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update();
-
}
-Vector2 RayCast2D::get_cast_to() const{
+Vector2 RayCast2D::get_cast_to() const {
return cast_to;
}
void RayCast2D::set_layer_mask(uint32_t p_mask) {
- layer_mask=p_mask;
+ layer_mask = p_mask;
}
uint32_t RayCast2D::get_layer_mask() const {
@@ -56,7 +55,7 @@ uint32_t RayCast2D::get_layer_mask() const {
void RayCast2D::set_type_mask(uint32_t p_mask) {
- type_mask=p_mask;
+ type_mask = p_mask;
}
uint32_t RayCast2D::get_type_mask() const {
@@ -64,13 +63,13 @@ uint32_t RayCast2D::get_type_mask() const {
return type_mask;
}
-bool RayCast2D::is_colliding() const{
+bool RayCast2D::is_colliding() const {
return collided;
}
-Object *RayCast2D::get_collider() const{
+Object *RayCast2D::get_collider() const {
- if (against==0)
+ if (against == 0)
return NULL;
return ObjectDB::get_instance(against);
@@ -80,61 +79,55 @@ int RayCast2D::get_collider_shape() const {
return against_shape;
}
-Vector2 RayCast2D::get_collision_point() const{
+Vector2 RayCast2D::get_collision_point() const {
return collision_point;
}
-Vector2 RayCast2D::get_collision_normal() const{
+Vector2 RayCast2D::get_collision_normal() const {
return collision_normal;
}
-
void RayCast2D::set_enabled(bool p_enabled) {
- enabled=p_enabled;
+ enabled = p_enabled;
if (is_inside_tree() && !get_tree()->is_editor_hint())
set_fixed_process(p_enabled);
if (!p_enabled)
- collided=false;
-
+ collided = false;
}
-
bool RayCast2D::is_enabled() const {
-
return enabled;
}
void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
- if (exclude_parent_body==p_exclude_parent_body)
+ if (exclude_parent_body == p_exclude_parent_body)
return;
- exclude_parent_body=p_exclude_parent_body;
+ exclude_parent_body = p_exclude_parent_body;
if (!is_inside_tree())
return;
-
-
if (get_parent()->cast_to<PhysicsBody2D>()) {
if (exclude_parent_body)
- exclude.insert( get_parent()->cast_to<PhysicsBody2D>()->get_rid() );
+ exclude.insert(get_parent()->cast_to<PhysicsBody2D>()->get_rid());
else
- exclude.erase( get_parent()->cast_to<PhysicsBody2D>()->get_rid() );
+ exclude.erase(get_parent()->cast_to<PhysicsBody2D>()->get_rid());
}
}
-bool RayCast2D::get_exclude_parent_body() const{
+bool RayCast2D::get_exclude_parent_body() const {
return exclude_parent_body;
}
void RayCast2D::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -145,9 +138,9 @@ void RayCast2D::_notification(int p_what) {
if (get_parent()->cast_to<PhysicsBody2D>()) {
if (exclude_parent_body)
- exclude.insert( get_parent()->cast_to<PhysicsBody2D>()->get_rid() );
+ exclude.insert(get_parent()->cast_to<PhysicsBody2D>()->get_rid());
else
- exclude.erase( get_parent()->cast_to<PhysicsBody2D>()->get_rid() );
+ exclude.erase(get_parent()->cast_to<PhysicsBody2D>()->get_rid());
}
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -159,29 +152,28 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
+ if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
break;
Transform2D xf;
xf.rotate(cast_to.angle());
- xf.translate(Vector2(0,cast_to.length()));
+ xf.translate(Vector2(0, cast_to.length()));
//Vector2 tip = Vector2(0,s->get_length());
- Color dcol=get_tree()->get_debug_collisions_color();//0.9,0.2,0.2,0.4);
- draw_line(Vector2(),cast_to,dcol,3);
+ Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
+ draw_line(Vector2(), cast_to, dcol, 3);
Vector<Vector2> pts;
- float tsize=4;
- pts.push_back(xf.xform(Vector2(0,tsize)));
- pts.push_back(xf.xform(Vector2(0.707*tsize,0)));
- pts.push_back(xf.xform(Vector2(-0.707*tsize,0)));
+ float tsize = 4;
+ pts.push_back(xf.xform(Vector2(0, tsize)));
+ pts.push_back(xf.xform(Vector2(0.707 * tsize, 0)));
+ pts.push_back(xf.xform(Vector2(-0.707 * tsize, 0)));
Vector<Color> cols;
- for(int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
cols.push_back(dcol);
- draw_primitive(pts,cols,Vector<Vector2>()); //small arrow
+ draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
} break;
-
case NOTIFICATION_FIXED_PROCESS: {
if (!enabled)
@@ -189,35 +181,34 @@ void RayCast2D::_notification(int p_what) {
_update_raycast_state();
-
} break;
}
}
void RayCast2D::_update_raycast_state() {
Ref<World2D> w2d = get_world_2d();
- ERR_FAIL_COND( w2d.is_null() );
+ ERR_FAIL_COND(w2d.is_null());
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(w2d->get_space());
- ERR_FAIL_COND( !dss );
+ ERR_FAIL_COND(!dss);
Transform2D gt = get_global_transform();
Vector2 to = cast_to;
- if (to==Vector2())
- to=Vector2(0,0.01);
+ if (to == Vector2())
+ to = Vector2(0, 0.01);
Physics2DDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask,type_mask)) {
+ if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, layer_mask, type_mask)) {
- collided=true;
- against=rr.collider_id;
- collision_point=rr.position;
- collision_normal=rr.normal;
- against_shape=rr.shape;
+ collided = true;
+ against = rr.collider_id;
+ collision_point = rr.position;
+ collision_normal = rr.normal;
+ against_shape = rr.shape;
} else {
- collided=false;
+ collided = false;
}
}
@@ -225,90 +216,87 @@ void RayCast2D::force_raycast_update() {
_update_raycast_state();
}
-void RayCast2D::add_exception_rid(const RID& p_rid) {
+void RayCast2D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void RayCast2D::add_exception(const Object* p_object){
+void RayCast2D::add_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
- CollisionObject2D *co=((Object*)p_object)->cast_to<CollisionObject2D>();
+ CollisionObject2D *co = ((Object *)p_object)->cast_to<CollisionObject2D>();
if (!co)
return;
add_exception_rid(co->get_rid());
}
-void RayCast2D::remove_exception_rid(const RID& p_rid) {
+void RayCast2D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void RayCast2D::remove_exception(const Object* p_object){
+void RayCast2D::remove_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
- CollisionObject2D *co=((Object*)p_object)->cast_to<CollisionObject2D>();
+ CollisionObject2D *co = ((Object *)p_object)->cast_to<CollisionObject2D>();
if (!co)
return;
remove_exception_rid(co->get_rid());
}
-
-void RayCast2D::clear_exceptions(){
+void RayCast2D::clear_exceptions() {
exclude.clear();
}
-
void RayCast2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled);
- ClassDB::bind_method(D_METHOD("set_enabled","enabled"),&RayCast2D::set_enabled);
- ClassDB::bind_method(D_METHOD("is_enabled"),&RayCast2D::is_enabled);
-
- ClassDB::bind_method(D_METHOD("set_cast_to","local_point"),&RayCast2D::set_cast_to);
- ClassDB::bind_method(D_METHOD("get_cast_to"),&RayCast2D::get_cast_to);
+ ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast2D::set_cast_to);
+ ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast2D::get_cast_to);
- ClassDB::bind_method(D_METHOD("is_colliding"),&RayCast2D::is_colliding);
- ClassDB::bind_method(D_METHOD("force_raycast_update"),&RayCast2D::force_raycast_update);
+ ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast2D::is_colliding);
+ ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update);
- ClassDB::bind_method(D_METHOD("get_collider"),&RayCast2D::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_shape"),&RayCast2D::get_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collision_point"),&RayCast2D::get_collision_point);
- ClassDB::bind_method(D_METHOD("get_collision_normal"),&RayCast2D::get_collision_normal);
+ ClassDB::bind_method(D_METHOD("get_collider"), &RayCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast2D::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast2D::get_collision_point);
+ ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast2D::get_collision_normal);
- ClassDB::bind_method(D_METHOD("add_exception_rid","rid"),&RayCast2D::add_exception_rid);
- ClassDB::bind_method(D_METHOD("add_exception","node"),&RayCast2D::add_exception);
+ ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &RayCast2D::add_exception_rid);
+ ClassDB::bind_method(D_METHOD("add_exception", "node"), &RayCast2D::add_exception);
- ClassDB::bind_method(D_METHOD("remove_exception_rid","rid"),&RayCast2D::remove_exception_rid);
- ClassDB::bind_method(D_METHOD("remove_exception","node"),&RayCast2D::remove_exception);
+ ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &RayCast2D::remove_exception_rid);
+ ClassDB::bind_method(D_METHOD("remove_exception", "node"), &RayCast2D::remove_exception);
- ClassDB::bind_method(D_METHOD("clear_exceptions"),&RayCast2D::clear_exceptions);
+ ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast2D::clear_exceptions);
- ClassDB::bind_method(D_METHOD("set_layer_mask","mask"),&RayCast2D::set_layer_mask);
- ClassDB::bind_method(D_METHOD("get_layer_mask"),&RayCast2D::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &RayCast2D::set_layer_mask);
+ ClassDB::bind_method(D_METHOD("get_layer_mask"), &RayCast2D::get_layer_mask);
- ClassDB::bind_method(D_METHOD("set_type_mask","mask"),&RayCast2D::set_type_mask);
- ClassDB::bind_method(D_METHOD("get_type_mask"),&RayCast2D::get_type_mask);
+ ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast2D::set_type_mask);
+ ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast2D::get_type_mask);
- ClassDB::bind_method(D_METHOD("set_exclude_parent_body","mask"),&RayCast2D::set_exclude_parent_body);
- ClassDB::bind_method(D_METHOD("get_exclude_parent_body"),&RayCast2D::get_exclude_parent_body);
+ ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body);
+ ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),"set_enabled","is_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"exclude_parent"),"set_exclude_parent_body","get_exclude_parent_body");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"cast_to"),"set_cast_to","get_cast_to");
- ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),"set_layer_mask","get_layer_mask");
- ADD_PROPERTY(PropertyInfo(Variant::INT,"type_mask",PROPERTY_HINT_FLAGS,"Static,Kinematic,Rigid,Character,Area"),"set_type_mask","get_type_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layer_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_layer_mask", "get_layer_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask");
}
RayCast2D::RayCast2D() {
- enabled=false;
- against=0;
- collided=false;
- against_shape=0;
- layer_mask=1;
- type_mask=Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
- cast_to=Vector2(0,50);
- exclude_parent_body=true;
+ enabled = false;
+ against = 0;
+ collided = false;
+ against_shape = 0;
+ layer_mask = 1;
+ type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
+ cast_to = Vector2(0, 50);
+ exclude_parent_body = true;
}