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Diffstat (limited to 'scene/2d/polygon_2d.h')
-rw-r--r--scene/2d/polygon_2d.h49
1 files changed, 33 insertions, 16 deletions
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 07b8828532..777c1f82f3 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -37,21 +37,26 @@ class Polygon2D : public Node2D {
GDCLASS(Polygon2D, Node2D);
- PoolVector<Vector2> polygon;
- PoolVector<Vector2> uv;
- PoolVector<Color> vertex_colors;
+ Vector<Vector2> polygon;
+ Vector<Vector2> uv;
+ Vector<Color> vertex_colors;
Array polygons;
int internal_vertices;
struct Bone {
NodePath path;
- PoolVector<float> weights;
+ Vector<float> weights;
};
Vector<Bone> bone_weights;
Color color;
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
+ Ref<Texture2D> normal_map;
+ Ref<Texture2D> specular_map;
+ Color specular_color;
+ float shininess;
+
Size2 tex_scale;
Vector2 tex_ofs;
bool tex_tile;
@@ -90,14 +95,14 @@ public:
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
#endif
- void set_polygon(const PoolVector<Vector2> &p_polygon);
- PoolVector<Vector2> get_polygon() const;
+ void set_polygon(const Vector<Vector2> &p_polygon);
+ Vector<Vector2> get_polygon() const;
void set_internal_vertex_count(int p_count);
int get_internal_vertex_count() const;
- void set_uv(const PoolVector<Vector2> &p_uv);
- PoolVector<Vector2> get_uv() const;
+ void set_uv(const Vector<Vector2> &p_uv);
+ Vector<Vector2> get_uv() const;
void set_polygons(const Array &p_polygons);
Array get_polygons() const;
@@ -105,11 +110,23 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- void set_vertex_colors(const PoolVector<Color> &p_colors);
- PoolVector<Color> get_vertex_colors() const;
+ void set_vertex_colors(const Vector<Color> &p_colors);
+ Vector<Color> get_vertex_colors() const;
+
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
+
+ void set_normal_map(const Ref<Texture2D> &p_normal_map);
+ Ref<Texture2D> get_normal_map() const;
+
+ void set_specular_map(const Ref<Texture2D> &p_specular_map);
+ Ref<Texture2D> get_specular_map() const;
+
+ void set_specular_color(const Color &p_specular_color);
+ Color get_specular_color() const;
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
+ void set_shininess(float p_shininess);
+ float get_shininess() const;
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
@@ -135,13 +152,13 @@ public:
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
- void add_bone(const NodePath &p_path = NodePath(), const PoolVector<float> &p_weights = PoolVector<float>());
+ void add_bone(const NodePath &p_path = NodePath(), const Vector<float> &p_weights = Vector<float>());
int get_bone_count() const;
NodePath get_bone_path(int p_index) const;
- PoolVector<float> get_bone_weights(int p_index) const;
+ Vector<float> get_bone_weights(int p_index) const;
void erase_bone(int p_idx);
void clear_bones();
- void set_bone_weights(int p_index, const PoolVector<float> &p_weights);
+ void set_bone_weights(int p_index, const Vector<float> &p_weights);
void set_bone_path(int p_index, const NodePath &p_path);
void set_skeleton(const NodePath &p_skeleton);