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Diffstat (limited to 'scene/2d/polygon_2d.h')
-rw-r--r--scene/2d/polygon_2d.h35
1 files changed, 18 insertions, 17 deletions
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index e2a8db414a..c207024a53 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,7 @@ class Polygon2D : public Node2D {
Vector<Vector2> uv;
Vector<Color> vertex_colors;
Array polygons;
- int internal_vertices;
+ int internal_vertices = 0;
struct Bone {
NodePath path;
@@ -49,19 +49,19 @@ class Polygon2D : public Node2D {
Vector<Bone> bone_weights;
- Color color;
+ Color color = Color(1, 1, 1);
Ref<Texture2D> texture;
- Size2 tex_scale;
+ Size2 tex_scale = Vector2(1, 1);
Vector2 tex_ofs;
- bool tex_tile;
- float tex_rot;
- bool invert;
- float invert_border;
- bool antialiased;
+ bool tex_tile = true;
+ real_t tex_rot = 0.0;
+ bool invert = false;
+ real_t invert_border = 100.0;
+ bool antialiased = false;
Vector2 offset;
- mutable bool rect_cache_dirty;
+ mutable bool rect_cache_dirty = true;
mutable Rect2 item_rect;
NodePath skeleton;
@@ -75,6 +75,7 @@ class Polygon2D : public Node2D {
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
#ifdef TOOLS_ENABLED
@@ -114,11 +115,11 @@ public:
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
- void set_texture_rotation(float p_rot);
- float get_texture_rotation() const;
+ void set_texture_rotation(real_t p_rot);
+ real_t get_texture_rotation() const;
- void set_texture_rotation_degrees(float p_rot);
- float get_texture_rotation_degrees() const;
+ void set_texture_rotation_degrees(real_t p_rot);
+ real_t get_texture_rotation_degrees() const;
void set_texture_scale(const Size2 &p_scale);
Size2 get_texture_scale() const;
@@ -129,8 +130,8 @@ public:
void set_antialiased(bool p_antialiased);
bool get_antialiased() const;
- void set_invert_border(float p_invert_border);
- float get_invert_border() const;
+ void set_invert_border(real_t p_invert_border);
+ real_t get_invert_border() const;
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;