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-rw-r--r--scene/2d/polygon_2d.h54
1 files changed, 19 insertions, 35 deletions
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index dafec1c343..ab01a4ffd0 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,7 @@ class Polygon2D : public Node2D {
Vector<Vector2> uv;
Vector<Color> vertex_colors;
Array polygons;
- int internal_vertices;
+ int internal_vertices = 0;
struct Bone {
NodePath path;
@@ -49,23 +49,19 @@ class Polygon2D : public Node2D {
Vector<Bone> bone_weights;
- Color color;
+ Color color = Color(1, 1, 1);
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
- Ref<Texture2D> specular_map;
- Color specular_color;
- float shininess;
- Size2 tex_scale;
+ Size2 tex_scale = Vector2(1, 1);
Vector2 tex_ofs;
- bool tex_tile;
- float tex_rot;
- bool invert;
- float invert_border;
- bool antialiased;
+ bool tex_tile = true;
+ float tex_rot = 0.0;
+ bool invert = false;
+ float invert_border = 100.0;
+ bool antialiased = false;
Vector2 offset;
- mutable bool rect_cache_dirty;
+ mutable bool rect_cache_dirty = true;
mutable Rect2 item_rect;
NodePath skeleton;
@@ -82,16 +78,16 @@ protected:
public:
#ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
+ virtual Dictionary _edit_get_state() const override;
+ virtual void _edit_set_state(const Dictionary &p_state) override;
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_use_rect() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot) override;
+ virtual Point2 _edit_get_pivot() const override;
+ virtual bool _edit_use_pivot() const override;
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
void set_polygon(const Vector<Vector2> &p_polygon);
@@ -115,18 +111,6 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture2D> &p_normal_map);
- Ref<Texture2D> get_normal_map() const;
-
- void set_specular_map(const Ref<Texture2D> &p_specular_map);
- Ref<Texture2D> get_specular_map() const;
-
- void set_specular_color(const Color &p_specular_color);
- Color get_specular_color() const;
-
- void set_shininess(float p_shininess);
- float get_shininess() const;
-
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;