diff options
Diffstat (limited to 'scene/2d/polygon_2d.h')
-rw-r--r-- | scene/2d/polygon_2d.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 517b623ccd..04e8aeb6fd 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -1,3 +1,31 @@ +/*************************************************************************/ +/* polygon_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #ifndef POLYGON_2D_H #define POLYGON_2D_H @@ -9,6 +37,7 @@ class Polygon2D : public Node2D { DVector<Vector2> polygon; DVector<Vector2> uv; + DVector<Color> vertex_colors; Color color; Ref<Texture> texture; Vector2 tex_scale; @@ -40,6 +69,9 @@ public: void set_color(const Color& p_color); Color get_color() const; + void set_vertex_colors(const DVector<Color>& p_colors); + DVector<Color> get_vertex_colors() const; + void set_texture(const Ref<Texture>& p_texture); Ref<Texture> get_texture() const; |