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Diffstat (limited to 'scene/2d/polygon_2d.cpp')
-rw-r--r--scene/2d/polygon_2d.cpp33
1 files changed, 16 insertions, 17 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 4d6ebc81c3..fc0741cc5c 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -29,8 +29,10 @@
/*************************************************************************/
#include "polygon_2d.h"
+
#include "core/math/geometry.h"
#include "skeleton_2d.h"
+
Dictionary Polygon2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
state["offset"] = offset;
@@ -113,7 +115,7 @@ void Polygon2D::_notification(int p_what) {
PoolVector<Vector2>::Read polyr = polygon.read();
for (int i = 0; i < len; i++) {
- points[i] = polyr[i] + offset;
+ points.write[i] = polyr[i] + offset;
}
}
@@ -153,18 +155,18 @@ void Polygon2D::_notification(int p_what) {
SWAP(ep[1], ep[4]);
SWAP(ep[2], ep[3]);
SWAP(ep[5], ep[0]);
- SWAP(ep[6], points[highest_idx]);
+ SWAP(ep[6], points.write[highest_idx]);
}
points.resize(points.size() + 7);
for (int i = points.size() - 1; i >= highest_idx + 7; i--) {
- points[i] = points[i - 7];
+ points.write[i] = points[i - 7];
}
for (int i = 0; i < 7; i++) {
- points[highest_idx + i + 1] = ep[i];
+ points.write[highest_idx + i + 1] = ep[i];
}
len = points.size();
@@ -182,12 +184,12 @@ void Polygon2D::_notification(int p_what) {
PoolVector<Vector2>::Read uvr = uv.read();
for (int i = 0; i < len; i++) {
- uvs[i] = texmat.xform(uvr[i]) / tex_size;
+ uvs.write[i] = texmat.xform(uvr[i]) / tex_size;
}
} else {
for (int i = 0; i < len; i++) {
- uvs[i] = texmat.xform(points[i]) / tex_size;
+ uvs.write[i] = texmat.xform(points[i]) / tex_size;
}
}
}
@@ -251,7 +253,6 @@ void Polygon2D::_notification(int p_what) {
//normalize
for (int j = 0; j < 4; j++) {
weightsw[i * 4 + j] /= tw;
- // print_line("point " + itos(i) + " idx " + itos(j) + " index: " + itos(bonesw[i * 4 + j]) + " weight: " + rtos(weightsw[i * 4 + j]));
}
}
}
@@ -262,10 +263,10 @@ void Polygon2D::_notification(int p_what) {
{
PoolVector<Color>::Read color_r = vertex_colors.read();
for (int i = 0; i < color_len && i < len; i++) {
- colors[i] = color_r[i];
+ colors.write[i] = color_r[i];
}
for (int i = color_len; i < len; i++) {
- colors[i] = color;
+ colors.write[i] = color;
}
}
@@ -333,18 +334,16 @@ void Polygon2D::_notification(int p_what) {
Vector<Vector2> vertices;
vertices.resize(loop.size());
for (int j = 0; j < vertices.size(); j++) {
- vertices[j] = points[loop[j]];
+ vertices.write[j] = points[loop[j]];
}
Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
int from = indices.size();
indices.resize(from + sub_indices.size());
for (int j = 0; j < sub_indices.size(); j++) {
- indices[from + j] = loop[sub_indices[j]];
+ indices.write[from + j] = loop[sub_indices[j]];
}
}
- //print_line("loops: " + itos(loops.size()) + " indices: " + itos(indices.size()));
-
VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
}
@@ -538,12 +537,12 @@ void Polygon2D::clear_bones() {
void Polygon2D::set_bone_weights(int p_index, const PoolVector<float> &p_weights) {
ERR_FAIL_INDEX(p_index, bone_weights.size());
- bone_weights[p_index].weights = p_weights;
+ bone_weights.write[p_index].weights = p_weights;
update();
}
void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
ERR_FAIL_INDEX(p_index, bone_weights.size());
- bone_weights[p_index].path = p_path;
+ bone_weights.write[p_index].path = p_path;
update();
}
@@ -646,10 +645,10 @@ void Polygon2D::_bind_methods() {
ADD_GROUP("Texture", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton", "get_skeleton");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
ADD_GROUP("Invert", "invert_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");