diff options
Diffstat (limited to 'scene/2d/polygon_2d.cpp')
-rw-r--r-- | scene/2d/polygon_2d.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 8161fb5bd9..111a0df89a 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -97,7 +97,7 @@ void Polygon2D::_validate_property(PropertyInfo &p_property) const { } void Polygon2D::_skeleton_bone_setup_changed() { - update(); + queue_redraw(); } void Polygon2D::_notification(int p_what) { @@ -375,7 +375,7 @@ void Polygon2D::_notification(int p_what) { void Polygon2D::set_polygon(const Vector<Vector2> &p_polygon) { polygon = p_polygon; rect_cache_dirty = true; - update(); + queue_redraw(); } Vector<Vector2> Polygon2D::get_polygon() const { @@ -392,7 +392,7 @@ int Polygon2D::get_internal_vertex_count() const { void Polygon2D::set_uv(const Vector<Vector2> &p_uv) { uv = p_uv; - update(); + queue_redraw(); } Vector<Vector2> Polygon2D::get_uv() const { @@ -401,7 +401,7 @@ Vector<Vector2> Polygon2D::get_uv() const { void Polygon2D::set_polygons(const Array &p_polygons) { polygons = p_polygons; - update(); + queue_redraw(); } Array Polygon2D::get_polygons() const { @@ -410,7 +410,7 @@ Array Polygon2D::get_polygons() const { void Polygon2D::set_color(const Color &p_color) { color = p_color; - update(); + queue_redraw(); } Color Polygon2D::get_color() const { @@ -419,7 +419,7 @@ Color Polygon2D::get_color() const { void Polygon2D::set_vertex_colors(const Vector<Color> &p_colors) { vertex_colors = p_colors; - update(); + queue_redraw(); } Vector<Color> Polygon2D::get_vertex_colors() const { @@ -428,7 +428,7 @@ Vector<Color> Polygon2D::get_vertex_colors() const { void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) { texture = p_texture; - update(); + queue_redraw(); } Ref<Texture2D> Polygon2D::get_texture() const { @@ -437,7 +437,7 @@ Ref<Texture2D> Polygon2D::get_texture() const { void Polygon2D::set_texture_offset(const Vector2 &p_offset) { tex_ofs = p_offset; - update(); + queue_redraw(); } Vector2 Polygon2D::get_texture_offset() const { @@ -446,7 +446,7 @@ Vector2 Polygon2D::get_texture_offset() const { void Polygon2D::set_texture_rotation(real_t p_rot) { tex_rot = p_rot; - update(); + queue_redraw(); } real_t Polygon2D::get_texture_rotation() const { @@ -455,7 +455,7 @@ real_t Polygon2D::get_texture_rotation() const { void Polygon2D::set_texture_scale(const Size2 &p_scale) { tex_scale = p_scale; - update(); + queue_redraw(); } Size2 Polygon2D::get_texture_scale() const { @@ -464,7 +464,7 @@ Size2 Polygon2D::get_texture_scale() const { void Polygon2D::set_invert(bool p_invert) { invert = p_invert; - update(); + queue_redraw(); notify_property_list_changed(); } @@ -474,7 +474,7 @@ bool Polygon2D::get_invert() const { void Polygon2D::set_antialiased(bool p_antialiased) { antialiased = p_antialiased; - update(); + queue_redraw(); } bool Polygon2D::get_antialiased() const { @@ -483,7 +483,7 @@ bool Polygon2D::get_antialiased() const { void Polygon2D::set_invert_border(real_t p_invert_border) { invert_border = p_invert_border; - update(); + queue_redraw(); } real_t Polygon2D::get_invert_border() const { @@ -493,7 +493,7 @@ real_t Polygon2D::get_invert_border() const { void Polygon2D::set_offset(const Vector2 &p_offset) { offset = p_offset; rect_cache_dirty = true; - update(); + queue_redraw(); } Vector2 Polygon2D::get_offset() const { @@ -533,13 +533,13 @@ void Polygon2D::clear_bones() { void Polygon2D::set_bone_weights(int p_index, const Vector<float> &p_weights) { ERR_FAIL_INDEX(p_index, bone_weights.size()); bone_weights.write[p_index].weights = p_weights; - update(); + queue_redraw(); } void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) { ERR_FAIL_INDEX(p_index, bone_weights.size()); bone_weights.write[p_index].path = p_path; - update(); + queue_redraw(); } Array Polygon2D::_get_bones() const { @@ -567,7 +567,7 @@ void Polygon2D::set_skeleton(const NodePath &p_skeleton) { return; } skeleton = p_skeleton; - update(); + queue_redraw(); } NodePath Polygon2D::get_skeleton() const { |