diff options
Diffstat (limited to 'scene/2d/polygon_2d.cpp')
-rw-r--r-- | scene/2d/polygon_2d.cpp | 76 |
1 files changed, 64 insertions, 12 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index a6da027e0a..ba5b7d29e7 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -108,7 +108,7 @@ void Polygon2D::_notification(int p_what) { skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton)); } - ObjectID new_skeleton_id = 0; + ObjectID new_skeleton_id; if (skeleton_node) { VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton()); @@ -304,13 +304,10 @@ void Polygon2D::_notification(int p_what) { colors.push_back(color); } - // Vector<int> indices = Geometry::triangulate_polygon(points); - // VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID()); - if (invert || polygons.size() == 0) { Vector<int> indices = Geometry::triangulate_polygon(points); if (indices.size()) { - VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, RID(), antialiased); + VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, normal_map.is_valid() ? normal_map->get_rid() : RID(), specular_map.is_valid() ? specular_map->get_rid() : RID(), Color(specular_color.r, specular_color.g, specular_color.b, shininess)); } } else { //draw individual polygons @@ -344,7 +341,7 @@ void Polygon2D::_notification(int p_what) { } if (total_indices.size()) { - VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, RID(), antialiased); + VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID()); } } @@ -414,7 +411,7 @@ PoolVector<Color> Polygon2D::get_vertex_colors() const { return vertex_colors; } -void Polygon2D::set_texture(const Ref<Texture> &p_texture) { +void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) { texture = p_texture; @@ -428,11 +425,47 @@ void Polygon2D::set_texture(const Ref<Texture> &p_texture) { }*/ update(); } -Ref<Texture> Polygon2D::get_texture() const { +Ref<Texture2D> Polygon2D::get_texture() const { return texture; } +void Polygon2D::set_normal_map(const Ref<Texture2D> &p_normal_map) { + normal_map = p_normal_map; + update(); +} + +Ref<Texture2D> Polygon2D::get_normal_map() const { + return normal_map; +} + +void Polygon2D::set_specular_map(const Ref<Texture2D> &p_specular_map) { + specular_map = p_specular_map; + update(); +} + +Ref<Texture2D> Polygon2D::get_specular_map() const { + return specular_map; +} + +void Polygon2D::set_specular_color(const Color &p_specular_color) { + specular_color = p_specular_color; + update(); +} + +Color Polygon2D::get_specular_color() const { + return specular_color; +} + +void Polygon2D::set_shininess(float p_shininess) { + shininess = CLAMP(p_shininess, 0.0, 1.0); + update(); +} + +float Polygon2D::get_shininess() const { + return shininess; +} + void Polygon2D::set_texture_offset(const Vector2 &p_offset) { tex_ofs = p_offset; @@ -603,6 +636,18 @@ void Polygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Polygon2D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &Polygon2D::get_texture); + ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Polygon2D::set_normal_map); + ClassDB::bind_method(D_METHOD("get_normal_map"), &Polygon2D::get_normal_map); + + ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Polygon2D::set_specular_map); + ClassDB::bind_method(D_METHOD("get_specular_map"), &Polygon2D::get_specular_map); + + ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Polygon2D::set_specular_color); + ClassDB::bind_method(D_METHOD("get_specular_color"), &Polygon2D::get_specular_color); + + ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Polygon2D::set_shininess); + ClassDB::bind_method(D_METHOD("get_shininess"), &Polygon2D::get_shininess); + ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Polygon2D::set_texture_offset); ClassDB::bind_method(D_METHOD("get_texture_offset"), &Polygon2D::get_texture_offset); @@ -650,13 +695,18 @@ void Polygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased"); - ADD_GROUP("Texture", ""); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); - ADD_GROUP("Texture", "texture_"); + ADD_GROUP("Texture2D", ""); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); + ADD_GROUP("Texture2D", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation"); + ADD_GROUP("Lighting", ""); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_map", "get_specular_map"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess"); ADD_GROUP("Skeleton", ""); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton"); @@ -684,5 +734,7 @@ Polygon2D::Polygon2D() { color = Color(1, 1, 1); rect_cache_dirty = true; internal_vertices = 0; - current_skeleton_id = 0; + + specular_color = Color(1, 1, 1, 1); + shininess = 1.0; } |