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-rw-r--r--scene/2d/polygon_2d.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index bf5bf29b2e..eed26f5399 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -430,6 +430,71 @@ Vector2 Polygon2D::get_offset() const {
return offset;
}
+void Polygon2D::add_bone(const NodePath &p_path, const PoolVector<float> &p_weights) {
+
+ Bone bone;
+ bone.path = p_path;
+ bone.weights = p_weights;
+ bone_weights.push_back(bone);
+}
+int Polygon2D::get_bone_count() const {
+ return bone_weights.size();
+}
+NodePath Polygon2D::get_bone_path(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, bone_weights.size(), NodePath());
+ return bone_weights[p_index].path;
+}
+PoolVector<float> Polygon2D::get_bone_weights(int p_index) const {
+
+ ERR_FAIL_INDEX_V(p_index, bone_weights.size(), PoolVector<float>());
+ return bone_weights[p_index].weights;
+}
+void Polygon2D::erase_bone(int p_idx) {
+
+ ERR_FAIL_INDEX(p_idx, bone_weights.size());
+ bone_weights.remove(p_idx);
+}
+
+void Polygon2D::clear_bones() {
+ bone_weights.clear();
+}
+
+void Polygon2D::set_bone_weights(int p_index, const PoolVector<float> &p_weights) {
+ ERR_FAIL_INDEX(p_index, bone_weights.size());
+ bone_weights[p_index].weights = p_weights;
+ update();
+}
+void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
+ ERR_FAIL_INDEX(p_index, bone_weights.size());
+ bone_weights[p_index].path = p_path;
+ update();
+}
+
+Array Polygon2D::_get_bones() const {
+ Array bones;
+ for (int i = 0; i < get_bone_count(); i++) {
+ bones.push_back(get_bone_path(i));
+ bones.push_back(get_bone_weights(i));
+ }
+ return bones;
+}
+void Polygon2D::_set_bones(const Array &p_bones) {
+
+ ERR_FAIL_COND(p_bones.size() & 1);
+ clear_bones();
+ for (int i = 0; i < p_bones.size(); i += 2) {
+ add_bone(p_bones[i], p_bones[i + 1]);
+ }
+}
+
+void Polygon2D::set_skeleton(const NodePath &p_skeleton) {
+ skeleton = p_skeleton;
+ update();
+}
+NodePath Polygon2D::get_skeleton() const {
+ return skeleton;
+}
+
void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &Polygon2D::set_polygon);
@@ -474,6 +539,21 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Polygon2D::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &Polygon2D::get_offset);
+ ClassDB::bind_method(D_METHOD("add_bone", "path", "weights"), &Polygon2D::add_bone);
+ ClassDB::bind_method(D_METHOD("get_bone_count"), &Polygon2D::get_bone_count);
+ ClassDB::bind_method(D_METHOD("get_bone_path", "index"), &Polygon2D::get_bone_path);
+ ClassDB::bind_method(D_METHOD("get_bone_weights", "index"), &Polygon2D::get_bone_weights);
+ ClassDB::bind_method(D_METHOD("erase_bone", "index"), &Polygon2D::erase_bone);
+ ClassDB::bind_method(D_METHOD("clear_bones"), &Polygon2D::clear_bones);
+ ClassDB::bind_method(D_METHOD("set_bone_path", "index", "path"), &Polygon2D::set_bone_path);
+ ClassDB::bind_method(D_METHOD("set_bone_weights", "index", "weights"), &Polygon2D::set_bone_weights);
+
+ ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &Polygon2D::set_skeleton);
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &Polygon2D::get_skeleton);
+
+ ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
+ ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
+
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits");
@@ -488,10 +568,14 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
+ ADD_GROUP("Skeleton", "");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton", "get_skeleton");
ADD_GROUP("Invert", "invert_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
}
Polygon2D::Polygon2D() {