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path: root/scene/2d/polygon_2d.cpp
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Diffstat (limited to 'scene/2d/polygon_2d.cpp')
-rw-r--r--scene/2d/polygon_2d.cpp300
1 files changed, 140 insertions, 160 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index ec6729844b..1d54fd1538 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -30,29 +30,25 @@
Rect2 Polygon2D::get_item_rect() const {
-
- if (rect_cache_dirty){
- int l =polygon.size();
+ if (rect_cache_dirty) {
+ int l = polygon.size();
PoolVector<Vector2>::Read r = polygon.read();
- item_rect=Rect2();
- for(int i=0;i<l;i++) {
+ item_rect = Rect2();
+ for (int i = 0; i < l; i++) {
Vector2 pos = r[i] + offset;
- if (i==0)
- item_rect.pos=pos;
+ if (i == 0)
+ item_rect.pos = pos;
else
item_rect.expand_to(pos);
}
- item_rect=item_rect.grow(20);
- rect_cache_dirty=false;
+ item_rect = item_rect.grow(20);
+ rect_cache_dirty = false;
}
-
return item_rect;
-
-
}
-void Polygon2D::edit_set_pivot(const Point2& p_pivot) {
+void Polygon2D::edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
@@ -68,12 +64,11 @@ bool Polygon2D::edit_has_pivot() const {
void Polygon2D::_notification(int p_what) {
-
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_DRAW: {
- if (polygon.size()<3)
+ if (polygon.size() < 3)
return;
Vector<Vector2> points;
@@ -84,162 +79,155 @@ void Polygon2D::_notification(int p_what) {
int len = points.size();
{
- PoolVector<Vector2>::Read polyr =polygon.read();
- for(int i=0;i<len;i++) {
- points[i]=polyr[i]+offset;
+ PoolVector<Vector2>::Read polyr = polygon.read();
+ for (int i = 0; i < len; i++) {
+ points[i] = polyr[i] + offset;
}
}
if (invert) {
Rect2 bounds;
- int highest_idx=-1;
- float highest_y=-1e20;
- float sum=0;
+ int highest_idx = -1;
+ float highest_y = -1e20;
+ float sum = 0;
- for(int i=0;i<len;i++) {
- if (i==0)
- bounds.pos=points[i];
+ for (int i = 0; i < len; i++) {
+ if (i == 0)
+ bounds.pos = points[i];
else
bounds.expand_to(points[i]);
- if (points[i].y>highest_y) {
- highest_idx=i;
- highest_y=points[i].y;
+ if (points[i].y > highest_y) {
+ highest_idx = i;
+ highest_y = points[i].y;
}
- int ni=(i+1)%len;
- sum+=(points[ni].x-points[i].x)*(points[ni].y+points[i].y);
+ int ni = (i + 1) % len;
+ sum += (points[ni].x - points[i].x) * (points[ni].y + points[i].y);
}
- bounds=bounds.grow(invert_border);
+ bounds = bounds.grow(invert_border);
- Vector2 ep[7]={
- Vector2(points[highest_idx].x,points[highest_idx].y+invert_border),
- Vector2(bounds.pos+bounds.size),
- Vector2(bounds.pos+Vector2(bounds.size.x,0)),
+ Vector2 ep[7] = {
+ Vector2(points[highest_idx].x, points[highest_idx].y + invert_border),
+ Vector2(bounds.pos + bounds.size),
+ Vector2(bounds.pos + Vector2(bounds.size.x, 0)),
Vector2(bounds.pos),
- Vector2(bounds.pos+Vector2(0,bounds.size.y)),
- Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y+invert_border),
- Vector2(points[highest_idx].x-CMP_EPSILON,points[highest_idx].y),
+ Vector2(bounds.pos + Vector2(0, bounds.size.y)),
+ Vector2(points[highest_idx].x - CMP_EPSILON, points[highest_idx].y + invert_border),
+ Vector2(points[highest_idx].x - CMP_EPSILON, points[highest_idx].y),
};
-
- if (sum>0) {
- SWAP(ep[1],ep[4]);
- SWAP(ep[2],ep[3]);
- SWAP(ep[5],ep[0]);
- SWAP(ep[6],points[highest_idx]);
+ if (sum > 0) {
+ SWAP(ep[1], ep[4]);
+ SWAP(ep[2], ep[3]);
+ SWAP(ep[5], ep[0]);
+ SWAP(ep[6], points[highest_idx]);
}
- points.resize(points.size()+7);
- for(int i=points.size()-1;i>=highest_idx+7;i--) {
+ points.resize(points.size() + 7);
+ for (int i = points.size() - 1; i >= highest_idx + 7; i--) {
- points[i]=points[i-7];
+ points[i] = points[i - 7];
}
- for(int i=0;i<7;i++) {
+ for (int i = 0; i < 7; i++) {
- points[highest_idx+i+1]=ep[i];
+ points[highest_idx + i + 1] = ep[i];
}
-
- len=points.size();
-
+ len = points.size();
}
if (texture.is_valid()) {
- Transform2D texmat(tex_rot,tex_ofs);
+ Transform2D texmat(tex_rot, tex_ofs);
texmat.scale(tex_scale);
- Size2 tex_size=Vector2(1,1);
+ Size2 tex_size = Vector2(1, 1);
- tex_size=texture->get_size();
+ tex_size = texture->get_size();
uvs.resize(points.size());
- if (points.size()==uv.size()) {
+ if (points.size() == uv.size()) {
PoolVector<Vector2>::Read uvr = uv.read();
- for(int i=0;i<len;i++) {
- uvs[i]=texmat.xform(uvr[i])/tex_size;
+ for (int i = 0; i < len; i++) {
+ uvs[i] = texmat.xform(uvr[i]) / tex_size;
}
} else {
- for(int i=0;i<len;i++) {
- uvs[i]=texmat.xform(points[i])/tex_size;
+ for (int i = 0; i < len; i++) {
+ uvs[i] = texmat.xform(points[i]) / tex_size;
}
}
-
}
-
Vector<Color> colors;
- int color_len=vertex_colors.size();
+ int color_len = vertex_colors.size();
colors.resize(len);
{
- PoolVector<Color>::Read color_r=vertex_colors.read();
- for(int i=0;i<color_len && i<len;i++){
- colors[i]=color_r[i];
+ PoolVector<Color>::Read color_r = vertex_colors.read();
+ for (int i = 0; i < color_len && i < len; i++) {
+ colors[i] = color_r[i];
}
- for(int i=color_len;i<len;i++){
- colors[i]=color;
+ for (int i = color_len; i < len; i++) {
+ colors[i] = color;
}
}
Vector<int> indices = Geometry::triangulate_polygon(points);
- VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(),indices,points,colors,uvs,texture.is_valid()?texture->get_rid():RID());
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
} break;
}
}
-
-void Polygon2D::set_polygon(const PoolVector<Vector2>& p_polygon) {
- polygon=p_polygon;
- rect_cache_dirty=true;
+void Polygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) {
+ polygon = p_polygon;
+ rect_cache_dirty = true;
update();
}
-PoolVector<Vector2> Polygon2D::get_polygon() const{
+PoolVector<Vector2> Polygon2D::get_polygon() const {
return polygon;
}
+void Polygon2D::set_uv(const PoolVector<Vector2> &p_uv) {
-void Polygon2D::set_uv(const PoolVector<Vector2>& p_uv) {
-
- uv=p_uv;
+ uv = p_uv;
update();
}
-PoolVector<Vector2> Polygon2D::get_uv() const{
+PoolVector<Vector2> Polygon2D::get_uv() const {
return uv;
}
-void Polygon2D::set_color(const Color& p_color){
+void Polygon2D::set_color(const Color &p_color) {
- color=p_color;
+ color = p_color;
update();
}
-Color Polygon2D::get_color() const{
+Color Polygon2D::get_color() const {
return color;
}
-void Polygon2D::set_vertex_colors(const PoolVector<Color>& p_colors){
+void Polygon2D::set_vertex_colors(const PoolVector<Color> &p_colors) {
- vertex_colors=p_colors;
+ vertex_colors = p_colors;
update();
}
-PoolVector<Color> Polygon2D::get_vertex_colors() const{
+PoolVector<Color> Polygon2D::get_vertex_colors() const {
return vertex_colors;
}
-void Polygon2D::set_texture(const Ref<Texture>& p_texture){
+void Polygon2D::set_texture(const Ref<Texture> &p_texture) {
- texture=p_texture;
+ texture = p_texture;
/*if (texture.is_valid()) {
uint32_t flags=texture->get_flags();
@@ -251,77 +239,74 @@ void Polygon2D::set_texture(const Ref<Texture>& p_texture){
}*/
update();
}
-Ref<Texture> Polygon2D::get_texture() const{
+Ref<Texture> Polygon2D::get_texture() const {
return texture;
}
+void Polygon2D::set_texture_offset(const Vector2 &p_offset) {
-void Polygon2D::set_texture_offset(const Vector2& p_offset){
-
- tex_ofs=p_offset;
+ tex_ofs = p_offset;
update();
}
-Vector2 Polygon2D::get_texture_offset() const{
+Vector2 Polygon2D::get_texture_offset() const {
return tex_ofs;
}
-void Polygon2D::set_texture_rotation(float p_rot){
+void Polygon2D::set_texture_rotation(float p_rot) {
- tex_rot=p_rot;
+ tex_rot = p_rot;
update();
}
-float Polygon2D::get_texture_rotation() const{
+float Polygon2D::get_texture_rotation() const {
return tex_rot;
}
-
-void Polygon2D::_set_texture_rotationd(float p_rot){
+void Polygon2D::_set_texture_rotationd(float p_rot) {
set_texture_rotation(Math::deg2rad(p_rot));
}
-float Polygon2D::_get_texture_rotationd() const{
+float Polygon2D::_get_texture_rotationd() const {
return Math::rad2deg(get_texture_rotation());
}
+void Polygon2D::set_texture_scale(const Size2 &p_scale) {
-void Polygon2D::set_texture_scale(const Size2& p_scale){
-
- tex_scale=p_scale;
+ tex_scale = p_scale;
update();
}
-Size2 Polygon2D::get_texture_scale() const{
+Size2 Polygon2D::get_texture_scale() const {
return tex_scale;
}
-void Polygon2D::set_invert(bool p_invert){
+void Polygon2D::set_invert(bool p_invert) {
- invert=p_invert;
+ invert = p_invert;
update();
}
-bool Polygon2D::get_invert() const{
+bool Polygon2D::get_invert() const {
return invert;
}
-void Polygon2D::set_invert_border(float p_invert_border){
+void Polygon2D::set_invert_border(float p_invert_border) {
- invert_border=p_invert_border;
+ invert_border = p_invert_border;
update();
}
-float Polygon2D::get_invert_border() const{
+float Polygon2D::get_invert_border() const {
return invert_border;
}
-void Polygon2D::set_offset(const Vector2& p_offset) {
+void Polygon2D::set_offset(const Vector2 &p_offset) {
- offset=p_offset;
- rect_cache_dirty=true;
+ offset = p_offset;
+ rect_cache_dirty = true;
update();
}
@@ -330,73 +315,68 @@ Vector2 Polygon2D::get_offset() const {
return offset;
}
-
void Polygon2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_polygon","polygon"),&Polygon2D::set_polygon);
- ClassDB::bind_method(D_METHOD("get_polygon"),&Polygon2D::get_polygon);
-
- ClassDB::bind_method(D_METHOD("set_uv","uv"),&Polygon2D::set_uv);
- ClassDB::bind_method(D_METHOD("get_uv"),&Polygon2D::get_uv);
-
- ClassDB::bind_method(D_METHOD("set_color","color"),&Polygon2D::set_color);
- ClassDB::bind_method(D_METHOD("get_color"),&Polygon2D::get_color);
-
- ClassDB::bind_method(D_METHOD("set_vertex_colors","vertex_colors"),&Polygon2D::set_vertex_colors);
- ClassDB::bind_method(D_METHOD("get_vertex_colors"),&Polygon2D::get_vertex_colors);
-
- ClassDB::bind_method(D_METHOD("set_texture","texture"),&Polygon2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"),&Polygon2D::get_texture);
+ ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &Polygon2D::set_polygon);
+ ClassDB::bind_method(D_METHOD("get_polygon"), &Polygon2D::get_polygon);
- ClassDB::bind_method(D_METHOD("set_texture_offset","texture_offset"),&Polygon2D::set_texture_offset);
- ClassDB::bind_method(D_METHOD("get_texture_offset"),&Polygon2D::get_texture_offset);
+ ClassDB::bind_method(D_METHOD("set_uv", "uv"), &Polygon2D::set_uv);
+ ClassDB::bind_method(D_METHOD("get_uv"), &Polygon2D::get_uv);
- ClassDB::bind_method(D_METHOD("set_texture_rotation","texture_rotation"),&Polygon2D::set_texture_rotation);
- ClassDB::bind_method(D_METHOD("get_texture_rotation"),&Polygon2D::get_texture_rotation);
+ ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
+ ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
- ClassDB::bind_method(D_METHOD("_set_texture_rotationd","texture_rotation"),&Polygon2D::_set_texture_rotationd);
- ClassDB::bind_method(D_METHOD("_get_texture_rotationd"),&Polygon2D::_get_texture_rotationd);
+ ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
+ ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
- ClassDB::bind_method(D_METHOD("set_texture_scale","texture_scale"),&Polygon2D::set_texture_scale);
- ClassDB::bind_method(D_METHOD("get_texture_scale"),&Polygon2D::get_texture_scale);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Polygon2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &Polygon2D::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Polygon2D::set_texture_offset);
+ ClassDB::bind_method(D_METHOD("get_texture_offset"), &Polygon2D::get_texture_offset);
- ClassDB::bind_method(D_METHOD("set_invert","invert"),&Polygon2D::set_invert);
- ClassDB::bind_method(D_METHOD("get_invert"),&Polygon2D::get_invert);
+ ClassDB::bind_method(D_METHOD("set_texture_rotation", "texture_rotation"), &Polygon2D::set_texture_rotation);
+ ClassDB::bind_method(D_METHOD("get_texture_rotation"), &Polygon2D::get_texture_rotation);
- ClassDB::bind_method(D_METHOD("set_invert_border","invert_border"),&Polygon2D::set_invert_border);
- ClassDB::bind_method(D_METHOD("get_invert_border"),&Polygon2D::get_invert_border);
+ ClassDB::bind_method(D_METHOD("_set_texture_rotationd", "texture_rotation"), &Polygon2D::_set_texture_rotationd);
+ ClassDB::bind_method(D_METHOD("_get_texture_rotationd"), &Polygon2D::_get_texture_rotationd);
- ClassDB::bind_method(D_METHOD("set_offset","offset"),&Polygon2D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"),&Polygon2D::get_offset);
+ ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale);
+ ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale);
+ ClassDB::bind_method(D_METHOD("set_invert", "invert"), &Polygon2D::set_invert);
+ ClassDB::bind_method(D_METHOD("get_invert"), &Polygon2D::get_invert);
+ ClassDB::bind_method(D_METHOD("set_invert_border", "invert_border"), &Polygon2D::set_invert_border);
+ ClassDB::bind_method(D_METHOD("get_invert_border"), &Polygon2D::get_invert_border);
- ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"polygon"),"set_polygon","get_polygon");
- ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"uv"),"set_uv","get_uv");
- ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),"set_color","get_color");
- ADD_PROPERTY( PropertyInfo(Variant::POOL_COLOR_ARRAY,"vertex_colors"),"set_vertex_colors","get_vertex_colors");
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),"set_offset","get_offset");
- ADD_GROUP("Texture","");
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_texture","get_texture");
- ADD_GROUP("Texture","texture_");
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),"set_texture_offset","get_texture_offset");
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_scale"),"set_texture_scale","get_texture_scale");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"texture_rotation",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),"_set_texture_rotationd","_get_texture_rotationd");
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Polygon2D::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"), &Polygon2D::get_offset);
- ADD_GROUP("Invert","invert_");
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"invert_enable"),"set_invert","get_invert");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"invert_border",PROPERTY_HINT_RANGE,"0.1,16384,0.1"),"set_invert_border","get_invert_border");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_GROUP("Texture", "");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_GROUP("Texture", "texture_");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "_set_texture_rotationd", "_get_texture_rotationd");
+ ADD_GROUP("Invert", "invert_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
}
Polygon2D::Polygon2D() {
- invert=0;
- invert_border=100;
- tex_rot=0;
- tex_tile=true;
- tex_scale=Vector2(1,1);
- color=Color(1,1,1);
- rect_cache_dirty=true;
+ invert = 0;
+ invert_border = 100;
+ tex_rot = 0;
+ tex_tile = true;
+ tex_scale = Vector2(1, 1);
+ color = Color(1, 1, 1);
+ rect_cache_dirty = true;
}