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Diffstat (limited to 'scene/2d/polygon_2d.cpp')
-rw-r--r--scene/2d/polygon_2d.cpp133
1 files changed, 116 insertions, 17 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index f6cb796b10..2cb1e86f51 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -31,8 +31,31 @@
#include "polygon_2d.h"
#include "core/math/geometry.h"
-Rect2 Polygon2D::_edit_get_rect() const {
+Dictionary Polygon2D::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = offset;
+ return state;
+}
+
+void Polygon2D::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_offset(p_state["offset"]);
+}
+
+void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
+ set_position(get_transform().xform(p_pivot));
+ set_offset(get_offset() - p_pivot);
+}
+
+Point2 Polygon2D::_edit_get_pivot() const {
+ return Vector2();
+}
+bool Polygon2D::_edit_use_pivot() const {
+ return true;
+}
+
+Rect2 Polygon2D::_edit_get_rect() const {
if (rect_cache_dirty) {
int l = polygon.size();
PoolVector<Vector2>::Read r = polygon.read();
@@ -52,21 +75,7 @@ Rect2 Polygon2D::_edit_get_rect() const {
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, Variant(polygon));
-}
-
-void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
-
- set_offset(p_pivot);
-}
-
-Point2 Polygon2D::_edit_get_pivot() const {
-
- return get_offset();
-}
-bool Polygon2D::_edit_use_pivot() const {
-
- return true;
+ return Geometry::is_point_in_polygon(p_point - get_offset(), Variant(polygon));
}
void Polygon2D::_notification(int p_what) {
@@ -183,7 +192,80 @@ void Polygon2D::_notification(int p_what) {
// Vector<int> indices = Geometry::triangulate_polygon(points);
// VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
- VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased);
+ if (invert || splits.size() == 0) {
+ VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased);
+ } else {
+ //use splits
+ Vector<int> loop;
+ int sc = splits.size();
+ PoolVector<int>::Read r = splits.read();
+ int last = points.size();
+
+ Vector<Vector<int> > loops;
+
+ for (int i = 0; i < last; i++) {
+
+ int split;
+ int min_end = -1;
+
+ do {
+
+ loop.push_back(i);
+
+ split = -1;
+ int end = -1;
+
+ for (int j = 0; j < sc; j += 2) {
+ if (r[j + 1] >= last)
+ continue; //no longer valid
+ if (min_end != -1 && r[j + 1] >= min_end)
+ continue;
+ if (r[j] == i) {
+ if (split == -1 || r[j + 1] > end) {
+ split = r[j];
+ end = r[j + 1];
+ }
+ }
+ }
+
+ if (split != -1) {
+ for (int j = end; j < last; j++) {
+ loop.push_back(j);
+ }
+ loops.push_back(loop);
+ last = end + 1;
+ loop.clear();
+ min_end = end; //avoid this split from repeating
+ }
+
+ } while (split != -1);
+ }
+
+ if (loop.size()) {
+ loops.push_back(loop);
+ }
+
+ Vector<int> indices;
+
+ for (int i = 0; i < loops.size(); i++) {
+ Vector<int> loop = loops[i];
+ Vector<Vector2> vertices;
+ vertices.resize(loop.size());
+ for (int j = 0; j < vertices.size(); j++) {
+ vertices[j] = points[loop[j]];
+ }
+ Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
+ int from = indices.size();
+ indices.resize(from + sub_indices.size());
+ for (int j = 0; j < sub_indices.size(); j++) {
+ indices[from + j] = loop[sub_indices[j]];
+ }
+ }
+
+ //print_line("loops: " + itos(loops.size()) + " indices: " + itos(indices.size()));
+
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
+ }
} break;
}
@@ -211,6 +293,18 @@ PoolVector<Vector2> Polygon2D::get_uv() const {
return uv;
}
+void Polygon2D::set_splits(const PoolVector<int> &p_splits) {
+
+ ERR_FAIL_COND(p_splits.size() & 1); //splits should be multiple of 2
+ splits = p_splits;
+ update();
+}
+
+PoolVector<int> Polygon2D::get_splits() const {
+
+ return splits;
+}
+
void Polygon2D::set_color(const Color &p_color) {
color = p_color;
@@ -324,6 +418,7 @@ void Polygon2D::set_offset(const Vector2 &p_offset) {
offset = p_offset;
rect_cache_dirty = true;
update();
+ _change_notify("offset");
}
Vector2 Polygon2D::get_offset() const {
@@ -342,6 +437,9 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
+ ClassDB::bind_method(D_METHOD("set_splits", "splits"), &Polygon2D::set_splits);
+ ClassDB::bind_method(D_METHOD("get_splits"), &Polygon2D::get_splits);
+
ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
@@ -374,6 +472,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");