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Diffstat (limited to 'scene/2d/polygon_2d.cpp')
-rw-r--r--scene/2d/polygon_2d.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index c9e5408f06..aa6d57a67d 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -29,8 +29,10 @@
/*************************************************************************/
#include "polygon_2d.h"
+
#include "core/math/geometry.h"
#include "skeleton_2d.h"
+
Dictionary Polygon2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
state["offset"] = offset;
@@ -192,7 +194,7 @@ void Polygon2D::_notification(int p_what) {
}
}
- if (!invert && bone_weights.size()) {
+ if (skeleton_node && !invert && bone_weights.size()) {
//a skeleton is set! fill indices and weights
int vc = points.size();
bones.resize(vc * 4);
@@ -251,7 +253,6 @@ void Polygon2D::_notification(int p_what) {
//normalize
for (int j = 0; j < 4; j++) {
weightsw[i * 4 + j] /= tw;
- // print_line("point " + itos(i) + " idx " + itos(j) + " index: " + itos(bonesw[i * 4 + j]) + " weight: " + rtos(weightsw[i * 4 + j]));
}
}
}
@@ -343,8 +344,6 @@ void Polygon2D::_notification(int p_what) {
}
}
- //print_line("loops: " + itos(loops.size()) + " indices: " + itos(indices.size()));
-
VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
}
@@ -646,7 +645,7 @@ void Polygon2D::_bind_methods() {
ADD_GROUP("Texture", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");