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Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r-- | scene/2d/physics_body_2d.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index bd100f6228..0a2ce0918b 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -256,7 +256,9 @@ public: void set_continuous_collision_detection_mode(CCDMode p_mode); CCDMode get_continuous_collision_detection_mode() const; + void apply_central_impulse(const Vector2 &p_impulse); void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse); + void apply_torque_impulse(float p_torque); void set_applied_force(const Vector2 &p_force); Vector2 get_applied_force() const; @@ -264,7 +266,9 @@ public: void set_applied_torque(const float p_torque); float get_applied_torque() const; + void add_central_force(const Vector2 &p_force); void add_force(const Vector2 &p_offset, const Vector2 &p_force); + void add_torque(float p_torque); Array get_colliding_bodies() const; //function for script |