diff options
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r-- | scene/2d/physics_body_2d.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 0fda3c5c05..1873c977a9 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -290,22 +290,26 @@ private: bool on_floor; bool on_ceiling; bool on_wall; + Vector<Collision> colliders; Vector<Ref<KinematicCollision2D> > slide_colliders; Ref<KinematicCollision2D> motion_cache; _FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const; - Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true); + Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true); Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); protected: static void _bind_methods(); public: - bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision); + bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true); + bool snap_to_floor(const Vector2 &p_direction, float p_floor_max_angle = Math::deg2rad((float)45)); bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia); + bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); + void set_safe_margin(float p_margin); float get_safe_margin() const; |