diff options
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r-- | scene/2d/physics_body_2d.h | 45 |
1 files changed, 26 insertions, 19 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index eed43c95be..b70fdd59cf 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,8 +39,14 @@ class PhysicsBody2D : public CollisionObject2D { OBJ_TYPE(PhysicsBody2D,CollisionObject2D); uint32_t mask; + uint32_t collision_mask; Vector2 one_way_collision_direction; float one_way_collision_max_depth; + + + void _set_layers(uint32_t p_mask); + uint32_t _get_layers() const; + protected: void _notification(int p_what); @@ -52,6 +58,16 @@ public: void set_layer_mask(uint32_t p_mask); uint32_t get_layer_mask() const; + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + + void set_collision_mask_bit(int p_bit, bool p_value); + bool get_collision_mask_bit(int p_bit) const; + + void set_layer_mask_bit(int p_bit, bool p_value); + bool get_layer_mask_bit(int p_bit) const; + void add_collision_exception_with(Node* p_node); //must be physicsbody void remove_collision_exception_with(Node* p_node); @@ -188,6 +204,7 @@ private: void _body_inout(int p_status, ObjectID p_instance, int p_body_shape,int p_local_shape); void _direct_state_changed(Object *p_state); + bool _test_motion(const Vector2& p_motion,float p_margin=0.08,const Ref<Physics2DTestMotionResult>& p_result=Ref<Physics2DTestMotionResult>()); protected: @@ -249,6 +266,8 @@ public: void set_applied_force(const Vector2& p_force); Vector2 get_applied_force() const; + + Array get_colliding_bodies() const; //function for script RigidBody2D(); @@ -266,11 +285,6 @@ class KinematicBody2D : public PhysicsBody2D { OBJ_TYPE(KinematicBody2D,PhysicsBody2D); float margin; - bool collide_static; - bool collide_rigid; - bool collide_kinematic; - bool collide_character; - bool colliding; Vector2 collision; Vector2 normal; @@ -278,6 +292,7 @@ class KinematicBody2D : public PhysicsBody2D { ObjectID collider; int collider_shape; Variant collider_metadata; + Vector2 travel; Variant _get_collider() const; @@ -290,8 +305,12 @@ public: Vector2 move(const Vector2& p_motion); Vector2 move_to(const Vector2& p_position); - bool can_move_to(const Vector2& p_position,bool p_discrete=false); + bool test_move(const Vector2& p_motion); bool is_colliding() const; + + Vector2 get_travel() const; + void revert_motion(); + Vector2 get_collision_pos() const; Vector2 get_collision_normal() const; Vector2 get_collider_velocity() const; @@ -299,18 +318,6 @@ public: int get_collider_shape() const; Variant get_collider_metadata() const; - void set_collide_with_static_bodies(bool p_enable); - bool can_collide_with_static_bodies() const; - - void set_collide_with_rigid_bodies(bool p_enable); - bool can_collide_with_rigid_bodies() const; - - void set_collide_with_kinematic_bodies(bool p_enable); - bool can_collide_with_kinematic_bodies() const; - - void set_collide_with_character_bodies(bool p_enable); - bool can_collide_with_character_bodies() const; - void set_collision_margin(float p_margin); float get_collision_margin() const; |