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Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r--scene/2d/physics_body_2d.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index cde4398ad3..936cc9b7ac 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -237,7 +237,7 @@ public:
CCDMode get_continuous_collision_detection_mode() const;
void apply_central_impulse(const Vector2 &p_impulse);
- void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse);
+ void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2());
void apply_torque_impulse(float p_torque);
void set_applied_force(const Vector2 &p_force);
@@ -247,7 +247,7 @@ public:
float get_applied_torque() const;
void add_central_force(const Vector2 &p_force);
- void add_force(const Vector2 &p_offset, const Vector2 &p_force);
+ void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2());
void add_torque(float p_torque);
TypedArray<Node2D> get_colliding_bodies() const; //function for script