diff options
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r-- | scene/2d/physics_body_2d.h | 78 |
1 files changed, 42 insertions, 36 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 9871a56fe2..8c8e4ebc77 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -264,54 +264,60 @@ class KinematicBody2D : public PhysicsBody2D { GDCLASS(KinematicBody2D, PhysicsBody2D); +public: + struct Collision { + Vector2 collision; + Vector2 normal; + Vector2 collider_vel; + ObjectID collider; + int collider_shape; + Variant collider_metadata; + Vector2 remainder; + Vector2 travel; + int local_shape; + }; + +private: float margin; - bool colliding; - Vector2 collision; - Vector2 normal; - Vector2 collider_vel; - ObjectID collider; - int collider_shape; - Variant collider_metadata; - Vector2 travel; - - Vector2 move_and_slide_floor_velocity; - bool move_and_slide_on_floor; - bool move_and_slide_on_ceiling; - bool move_and_slide_on_wall; - Array move_and_slide_colliders; - - Variant _get_collider() const; + + Vector2 floor_velocity; + bool on_floor; + bool on_ceiling; + bool on_wall; + Vector<Collision> colliders; _FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const; + Dictionary _move(const Vector2 &p_motion); + protected: static void _bind_methods(); public: - Vector2 move(const Vector2 &p_motion); - Vector2 move_to(const Vector2 &p_position); - + bool move(const Vector2 &p_motion, Collision &r_collision); bool test_move(const Transform2D &p_from, const Vector2 &p_motion); - bool is_colliding() const; - - Vector2 get_travel() const; - void revert_motion(); - - Vector2 get_collision_pos() const; - Vector2 get_collision_normal() const; - Vector2 get_collider_velocity() const; - ObjectID get_collider() const; - int get_collider_shape() const; - Variant get_collider_metadata() const; - void set_collision_margin(float p_margin); - float get_collision_margin() const; + void set_safe_margin(float p_margin); + float get_safe_margin() const; Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_bounces = 4, float p_floor_max_angle = Math::deg2rad((float)45)); - bool is_move_and_slide_on_floor() const; - bool is_move_and_slide_on_wall() const; - bool is_move_and_slide_on_ceiling() const; - Array get_move_and_slide_colliders() const; + bool is_on_floor() const; + bool is_on_wall() const; + bool is_on_ceiling() const; + Vector2 get_floor_velocity() const; + + int get_collision_count() const; + Vector2 get_collision_position(int p_collision) const; + Vector2 get_collision_normal(int p_collision) const; + Vector2 get_collision_travel(int p_collision) const; + Vector2 get_collision_remainder(int p_collision) const; + Object *get_collision_local_shape(int p_collision) const; + Object *get_collision_collider(int p_collision) const; + ObjectID get_collision_collider_id(int p_collision) const; + Object *get_collision_collider_shape(int p_collision) const; + int get_collision_collider_shape_index(int p_collision) const; + Vector2 get_collision_collider_velocity(int p_collision) const; + Variant get_collision_collider_metadata(int p_collision) const; KinematicBody2D(); ~KinematicBody2D(); |