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Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r--scene/2d/physics_body_2d.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 649d67d759..cfaa2570fb 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -47,11 +47,11 @@ protected:
Ref<KinematicCollision2D> motion_cache;
- Ref<KinematicCollision2D> _move(const Vector2 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.08);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08);
public:
bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform2D &p_from, const Vector2 &p_linear_velocity, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
@@ -328,7 +328,7 @@ class CharacterBody2D : public PhysicsBody2D {
public:
enum MotionMode {
MOTION_MODE_GROUNDED,
- MOTION_MODE_FREE,
+ MOTION_MODE_FLOATING,
};
enum MovingPlatformApplyVelocityOnLeave {
PLATFORM_VEL_ON_LEAVE_ALWAYS,
@@ -374,7 +374,7 @@ private:
int platform_layer = 0;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
real_t floor_snap_length = 1;
- real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
+ real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
uint32_t moving_platform_floor_layers = UINT32_MAX;
uint32_t moving_platform_wall_layers = 0;
@@ -420,8 +420,8 @@ private:
real_t get_floor_snap_length();
void set_floor_snap_length(real_t p_floor_snap_length);
- real_t get_free_mode_min_slide_angle() const;
- void set_free_mode_min_slide_angle(real_t p_radians);
+ real_t get_wall_min_slide_angle() const;
+ void set_wall_min_slide_angle(real_t p_radians);
uint32_t get_moving_platform_floor_layers() const;
void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
@@ -435,7 +435,7 @@ private:
void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
- void _move_and_slide_free(double p_delta);
+ void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);