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-rw-r--r--scene/2d/physics_body_2d.h64
1 files changed, 46 insertions, 18 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 5d0d98a2df..92b7fd1648 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -92,7 +92,7 @@ class AnimatableBody2D : public StaticBody2D {
GDCLASS(AnimatableBody2D, StaticBody2D);
private:
- bool sync_to_physics = false;
+ bool sync_to_physics = true;
Transform2D last_valid_transform;
@@ -117,11 +117,9 @@ class RigidDynamicBody2D : public PhysicsBody2D {
GDCLASS(RigidDynamicBody2D, PhysicsBody2D);
public:
- enum Mode {
- MODE_DYNAMIC,
- MODE_STATIC,
- MODE_DYNAMIC_LOCKED,
- MODE_KINEMATIC,
+ enum FreezeMode {
+ FREEZE_MODE_STATIC,
+ FREEZE_MODE_KINEMATIC,
};
enum CenterOfMassMode {
@@ -137,7 +135,9 @@ public:
private:
bool can_sleep = true;
- Mode mode = MODE_DYNAMIC;
+ bool lock_rotation = false;
+ bool freeze = false;
+ FreezeMode freeze_mode = FREEZE_MODE_STATIC;
real_t mass = 1.0;
real_t inertia = 0.0;
@@ -211,9 +211,17 @@ protected:
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *)
+ void _apply_body_mode();
+
public:
- void set_mode(Mode p_mode);
- Mode get_mode() const;
+ void set_lock_rotation_enabled(bool p_lock_rotation);
+ bool is_lock_rotation_enabled() const;
+
+ void set_freeze_enabled(bool p_freeze);
+ bool is_freeze_enabled() const;
+
+ void set_freeze_mode(FreezeMode p_freeze_mode);
+ FreezeMode get_freeze_mode() const;
void set_mass(real_t p_mass);
real_t get_mass() const;
@@ -290,7 +298,7 @@ private:
void _reload_physics_characteristics();
};
-VARIANT_ENUM_CAST(RigidDynamicBody2D::Mode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::FreezeMode);
VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode);
VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode);
@@ -302,10 +310,15 @@ public:
MOTION_MODE_GROUNDED,
MOTION_MODE_FREE,
};
+ enum MovingPlatformApplyVelocityOnLeave {
+ PLATFORM_VEL_ON_LEAVE_ALWAYS,
+ PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY,
+ PLATFORM_VEL_ON_LEAVE_NEVER,
+ };
bool move_and_slide();
- const Vector2 &get_linear_velocity() const;
- void set_linear_velocity(const Vector2 &p_velocity);
+ const Vector2 &get_motion_velocity() const;
+ void set_motion_velocity(const Vector2 &p_velocity);
bool is_on_floor() const;
bool is_on_floor_only() const;
@@ -313,9 +326,14 @@ public:
bool is_on_wall_only() const;
bool is_on_ceiling() const;
bool is_on_ceiling_only() const;
- Vector2 get_floor_normal() const;
+ const Vector2 &get_last_motion() const;
+ Vector2 get_position_delta() const;
+ const Vector2 &get_floor_normal() const;
+ const Vector2 &get_wall_normal() const;
+ const Vector2 &get_real_velocity() const;
+
real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
- Vector2 get_platform_velocity() const;
+ const Vector2 &get_platform_velocity() const;
int get_slide_collision_count() const;
PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
@@ -326,23 +344,29 @@ public:
private:
real_t margin = 0.08;
MotionMode motion_mode = MOTION_MODE_GROUNDED;
+ MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS;
- bool floor_stop_on_slope = false;
bool floor_constant_speed = false;
+ bool floor_stop_on_slope = true;
bool floor_block_on_wall = true;
bool slide_on_ceiling = true;
int max_slides = 4;
- int platform_layer;
+ int platform_layer = 0;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
- real_t floor_snap_length = 0;
+ real_t floor_snap_length = 1;
real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
uint32_t moving_platform_floor_layers = UINT32_MAX;
uint32_t moving_platform_wall_layers = 0;
- Vector2 linear_velocity;
+ Vector2 motion_velocity;
Vector2 floor_normal;
Vector2 platform_velocity;
+ Vector2 wall_normal;
+ Vector2 last_motion;
+ Vector2 previous_position;
+ Vector2 real_velocity;
+
RID platform_rid;
bool on_floor = false;
bool on_ceiling = false;
@@ -387,6 +411,9 @@ private:
void set_motion_mode(MotionMode p_mode);
MotionMode get_motion_mode() const;
+ void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
+ MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
+
void _move_and_slide_free(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity);
@@ -406,6 +433,7 @@ protected:
};
VARIANT_ENUM_CAST(CharacterBody2D::MotionMode);
+VARIANT_ENUM_CAST(CharacterBody2D::MovingPlatformApplyVelocityOnLeave);
class KinematicCollision2D : public RefCounted {
GDCLASS(KinematicCollision2D, RefCounted);