diff options
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r-- | scene/2d/physics_body_2d.h | 32 |
1 files changed, 20 insertions, 12 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 5d0d98a2df..e789ac4cb7 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -92,7 +92,7 @@ class AnimatableBody2D : public StaticBody2D { GDCLASS(AnimatableBody2D, StaticBody2D); private: - bool sync_to_physics = false; + bool sync_to_physics = true; Transform2D last_valid_transform; @@ -117,11 +117,9 @@ class RigidDynamicBody2D : public PhysicsBody2D { GDCLASS(RigidDynamicBody2D, PhysicsBody2D); public: - enum Mode { - MODE_DYNAMIC, - MODE_STATIC, - MODE_DYNAMIC_LOCKED, - MODE_KINEMATIC, + enum FreezeMode { + FREEZE_MODE_STATIC, + FREEZE_MODE_KINEMATIC, }; enum CenterOfMassMode { @@ -137,7 +135,9 @@ public: private: bool can_sleep = true; - Mode mode = MODE_DYNAMIC; + bool lock_rotation = false; + bool freeze = false; + FreezeMode freeze_mode = FREEZE_MODE_STATIC; real_t mass = 1.0; real_t inertia = 0.0; @@ -211,9 +211,17 @@ protected: GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *) + void _apply_body_mode(); + public: - void set_mode(Mode p_mode); - Mode get_mode() const; + void set_lock_rotation_enabled(bool p_lock_rotation); + bool is_lock_rotation_enabled() const; + + void set_freeze_enabled(bool p_freeze); + bool is_freeze_enabled() const; + + void set_freeze_mode(FreezeMode p_freeze_mode); + FreezeMode get_freeze_mode() const; void set_mass(real_t p_mass); real_t get_mass() const; @@ -290,7 +298,7 @@ private: void _reload_physics_characteristics(); }; -VARIANT_ENUM_CAST(RigidDynamicBody2D::Mode); +VARIANT_ENUM_CAST(RigidDynamicBody2D::FreezeMode); VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode); VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode); @@ -327,14 +335,14 @@ private: real_t margin = 0.08; MotionMode motion_mode = MOTION_MODE_GROUNDED; - bool floor_stop_on_slope = false; bool floor_constant_speed = false; + bool floor_stop_on_slope = true; bool floor_block_on_wall = true; bool slide_on_ceiling = true; int max_slides = 4; int platform_layer; real_t floor_max_angle = Math::deg2rad((real_t)45.0); - real_t floor_snap_length = 0; + real_t floor_snap_length = 1; real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0); Vector2 up_direction = Vector2(0.0, -1.0); uint32_t moving_platform_floor_layers = UINT32_MAX; |