diff options
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r-- | scene/2d/physics_body_2d.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index e0fc0766bc..47d55d11fa 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -140,10 +140,12 @@ private: } }; struct RigidBody2D_RemoveAction { + RID rid; ObjectID body_id; ShapePair pair; }; struct BodyState { + RID rid; //int rc; bool in_scene = false; VSet<ShapePair> shapes; @@ -158,7 +160,7 @@ private: void _body_enter_tree(ObjectID p_id); void _body_exit_tree(ObjectID p_id); - void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape); + void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape); void _direct_state_changed(Object *p_state); bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); |