diff options
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r-- | scene/2d/physics_body_2d.h | 121 |
1 files changed, 69 insertions, 52 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 47d55d11fa..5a44d31cc2 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -42,17 +42,22 @@ class PhysicsBody2D : public CollisionObject2D { GDCLASS(PhysicsBody2D, CollisionObject2D); protected: - void _notification(int p_what); + static void _bind_methods(); PhysicsBody2D(PhysicsServer2D::BodyMode p_mode); - static void _bind_methods(); + Ref<KinematicCollision2D> motion_cache; + + Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false, real_t p_margin = 0.08); public: + bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_exclude_raycast_shapes = true, bool p_test_only = false); + bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08); + TypedArray<PhysicsBody2D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody void remove_collision_exception_with(Node *p_node); - PhysicsBody2D(); + virtual ~PhysicsBody2D(); }; class StaticBody2D : public PhysicsBody2D { @@ -63,7 +68,10 @@ class StaticBody2D : public PhysicsBody2D { Ref<PhysicsMaterial> physics_material_override; + bool kinematic_motion = false; + protected: + void _notification(int p_what); static void _bind_methods(); public: @@ -77,10 +85,14 @@ public: real_t get_constant_angular_velocity() const; StaticBody2D(); - ~StaticBody2D(); private: void _reload_physics_characteristics(); + + void _update_kinematic_motion(); + + void set_kinematic_motion_enabled(bool p_enabled); + bool is_kinematic_motion_enabled() const; }; class RigidBody2D : public PhysicsBody2D { @@ -88,9 +100,9 @@ class RigidBody2D : public PhysicsBody2D { public: enum Mode { - MODE_RIGID, + MODE_DYNAMIC, MODE_STATIC, - MODE_CHARACTER, + MODE_DYNAMIC_LOCKED, MODE_KINEMATIC, }; @@ -103,7 +115,7 @@ public: private: bool can_sleep = true; PhysicsDirectBodyState2D *state = nullptr; - Mode mode = MODE_RIGID; + Mode mode = MODE_DYNAMIC; real_t mass = 1.0; Ref<PhysicsMaterial> physics_material_override; @@ -163,8 +175,6 @@ private: void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape); void _direct_state_changed(Object *p_state); - bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); - protected: void _notification(int p_what); static void _bind_methods(); @@ -245,62 +255,70 @@ private: VARIANT_ENUM_CAST(RigidBody2D::Mode); VARIANT_ENUM_CAST(RigidBody2D::CCDMode); -class KinematicBody2D : public PhysicsBody2D { - GDCLASS(KinematicBody2D, PhysicsBody2D); - -public: - struct Collision { - Vector2 collision; - Vector2 normal; - Vector2 collider_vel; - ObjectID collider; - RID collider_rid; - int collider_shape = 0; - Variant collider_metadata; - Vector2 remainder; - Vector2 travel; - int local_shape = 0; - }; +class CharacterBody2D : public PhysicsBody2D { + GDCLASS(CharacterBody2D, PhysicsBody2D); private: - real_t margin; + real_t margin = 0.08; + + bool stop_on_slope = false; + bool infinite_inertia = true; + int max_slides = 4; + real_t floor_max_angle = Math::deg2rad((real_t)45.0); + Vector2 snap; + Vector2 up_direction = Vector2(0.0, -1.0); + + Vector2 linear_velocity; Vector2 floor_normal; Vector2 floor_velocity; RID on_floor_body; - bool on_floor; - bool on_ceiling; - bool on_wall; - bool sync_to_physics; + bool on_floor = false; + bool on_ceiling = false; + bool on_wall = false; + bool sync_to_physics = false; - Vector<Collision> colliders; + Vector<PhysicsServer2D::MotionResult> motion_results; Vector<Ref<KinematicCollision2D>> slide_colliders; - Ref<KinematicCollision2D> motion_cache; - - _FORCE_INLINE_ bool _ignores_mode(PhysicsServer2D::BodyMode) const; - Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false); Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); + bool separate_raycast_shapes(PhysicsServer2D::MotionResult &r_result); + Transform2D last_valid_transform; void _direct_state_changed(Object *p_state); + void set_safe_margin(real_t p_margin); + real_t get_safe_margin() const; + + bool is_stop_on_slope_enabled() const; + void set_stop_on_slope_enabled(bool p_enabled); + + bool is_infinite_inertia_enabled() const; + void set_infinite_inertia_enabled(bool p_enabled); + + int get_max_slides() const; + void set_max_slides(int p_max_slides); + + real_t get_floor_max_angle() const; + void set_floor_max_angle(real_t p_floor_max_angle); + + const Vector2 &get_snap() const; + void set_snap(const Vector2 &p_snap); + + const Vector2 &get_up_direction() const; + void set_up_direction(const Vector2 &p_up_direction); + protected: void _notification(int p_what); static void _bind_methods(); public: - bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false); - - bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true); - - bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); + void move_and_slide(); - void set_safe_margin(real_t p_margin); - real_t get_safe_margin() const; + const Vector2 &get_linear_velocity() const; + void set_linear_velocity(const Vector2 &p_velocity); - Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true); - Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, real_t p_floor_max_angle = Math::deg2rad((real_t)45.0), bool p_infinite_inertia = true); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; @@ -308,21 +326,22 @@ public: Vector2 get_floor_velocity() const; int get_slide_count() const; - Collision get_slide_collision(int p_bounce) const; + PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const; void set_sync_to_physics(bool p_enable); bool is_sync_to_physics_enabled() const; - KinematicBody2D(); - ~KinematicBody2D(); + CharacterBody2D(); + ~CharacterBody2D(); }; class KinematicCollision2D : public Reference { GDCLASS(KinematicCollision2D, Reference); - KinematicBody2D *owner; - friend class KinematicBody2D; - KinematicBody2D::Collision collision; + PhysicsBody2D *owner = nullptr; + friend class PhysicsBody2D; + friend class CharacterBody2D; + PhysicsServer2D::MotionResult result; protected: static void _bind_methods(); @@ -339,8 +358,6 @@ public: int get_collider_shape_index() const; Vector2 get_collider_velocity() const; Variant get_collider_metadata() const; - - KinematicCollision2D(); }; #endif // PHYSICS_BODY_2D_H |