diff options
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r-- | scene/2d/physics_body_2d.h | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 1873c977a9..7bda6ce817 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -276,6 +276,7 @@ public: Vector2 normal; Vector2 collider_vel; ObjectID collider; + RID collider_rid; int collider_shape; Variant collider_metadata; Vector2 remainder; @@ -287,9 +288,11 @@ private: float margin; Vector2 floor_velocity; + RID on_floor_body; bool on_floor; bool on_ceiling; bool on_wall; + bool sync_to_physics; Vector<Collision> colliders; Vector<Ref<KinematicCollision2D> > slide_colliders; @@ -297,15 +300,19 @@ private: _FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const; - Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true); + Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false); Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); + Transform2D last_valid_transform; + void _direct_state_changed(Object *p_state); + protected: + void _notification(int p_what); static void _bind_methods(); public: - bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true); - bool snap_to_floor(const Vector2 &p_direction, float p_floor_max_angle = Math::deg2rad((float)45)); + bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false); + bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia); bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); @@ -314,6 +321,7 @@ public: float get_safe_margin() const; Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); + Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; @@ -322,6 +330,9 @@ public: int get_slide_count() const; Collision get_slide_collision(int p_bounce) const; + void set_sync_to_physics(bool p_enable); + bool is_sync_to_physics_enabled() const; + KinematicBody2D(); ~KinematicBody2D(); }; |