diff options
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r-- | scene/2d/physics_body_2d.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 71a7908bd7..cfaa2570fb 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,11 +47,11 @@ protected: Ref<KinematicCollision2D> motion_cache; - Ref<KinematicCollision2D> _move(const Vector2 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.08); + Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08); public: bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true); - bool test_move(const Transform2D &p_from, const Vector2 &p_linear_velocity, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08); + bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08); TypedArray<PhysicsBody2D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody @@ -328,7 +328,7 @@ class CharacterBody2D : public PhysicsBody2D { public: enum MotionMode { MOTION_MODE_GROUNDED, - MOTION_MODE_FREE, + MOTION_MODE_FLOATING, }; enum MovingPlatformApplyVelocityOnLeave { PLATFORM_VEL_ON_LEAVE_ALWAYS, @@ -374,7 +374,7 @@ private: int platform_layer = 0; real_t floor_max_angle = Math::deg2rad((real_t)45.0); real_t floor_snap_length = 1; - real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0); + real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0); Vector2 up_direction = Vector2(0.0, -1.0); uint32_t moving_platform_floor_layers = UINT32_MAX; uint32_t moving_platform_wall_layers = 0; @@ -420,8 +420,8 @@ private: real_t get_floor_snap_length(); void set_floor_snap_length(real_t p_floor_snap_length); - real_t get_free_mode_min_slide_angle() const; - void set_free_mode_min_slide_angle(real_t p_radians); + real_t get_wall_min_slide_angle() const; + void set_wall_min_slide_angle(real_t p_radians); uint32_t get_moving_platform_floor_layers() const; void set_moving_platform_floor_layers(const uint32_t p_exclude_layer); @@ -435,7 +435,7 @@ private: void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity); MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; - void _move_and_slide_free(double p_delta); + void _move_and_slide_floating(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); |