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Diffstat (limited to 'scene/2d/physical_bone_2d.h')
-rw-r--r--scene/2d/physical_bone_2d.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h
index a250d0aadd..22d329c320 100644
--- a/scene/2d/physical_bone_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +31,11 @@
#ifndef PHYSICAL_BONE_2D_H
#define PHYSICAL_BONE_2D_H
-#include "scene/2d/joints_2d.h"
#include "scene/2d/physics_body_2d.h"
-
#include "scene/2d/skeleton_2d.h"
+class Joint2D;
+
class PhysicalBone2D : public RigidDynamicBody2D {
GDCLASS(PhysicalBone2D, RigidDynamicBody2D);
@@ -49,7 +49,7 @@ private:
NodePath bone2d_nodepath;
bool follow_bone_when_simulating = false;
- Joint2D *child_joint;
+ Joint2D *child_joint = nullptr;
bool auto_configure_joint = true;
bool simulate_physics = false;