diff options
Diffstat (limited to 'scene/2d/physical_bone_2d.cpp')
-rw-r--r-- | scene/2d/physical_bone_2d.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp index 2999736d64..5ff706ebb7 100644 --- a/scene/2d/physical_bone_2d.cpp +++ b/scene/2d/physical_bone_2d.cpp @@ -35,7 +35,7 @@ void PhysicalBone2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - // Position the RigidDynamicBody in the correct position. + // Position the RigidBody in the correct position. if (follow_bone_when_simulating) { _position_at_bone2d(); } @@ -106,8 +106,8 @@ void PhysicalBone2D::_find_joint_child() { } } -TypedArray<String> PhysicalBone2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray PhysicalBone2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!parent_skeleton) { warnings.push_back(RTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!")); @@ -158,6 +158,7 @@ void PhysicalBone2D::_start_physics_simulation() { // Apply the layers and masks. PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); + PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority()); // Apply the correct mode. _apply_body_mode(); @@ -176,6 +177,7 @@ void PhysicalBone2D::_stop_physics_simulation() { set_physics_process_internal(false); PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0); PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0); + PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), 1.0); PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC); } } @@ -285,7 +287,7 @@ void PhysicalBone2D::_bind_methods() { } PhysicalBone2D::PhysicalBone2D() { - // Stop the RigidDynamicBody from executing its force integration. + // Stop the RigidBody from executing its force integration. PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0); PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0); PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC); |