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Diffstat (limited to 'scene/2d/physical_bone_2d.cpp')
-rw-r--r--scene/2d/physical_bone_2d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
index 62f4d855ef..e6933b8a40 100644
--- a/scene/2d/physical_bone_2d.cpp
+++ b/scene/2d/physical_bone_2d.cpp
@@ -35,7 +35,7 @@
void PhysicalBone2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- // Position the RigidDynamicBody in the correct position.
+ // Position the RigidBody in the correct position.
if (follow_bone_when_simulating) {
_position_at_bone2d();
}
@@ -287,7 +287,7 @@ void PhysicalBone2D::_bind_methods() {
}
PhysicalBone2D::PhysicalBone2D() {
- // Stop the RigidDynamicBody from executing its force integration.
+ // Stop the RigidBody from executing its force integration.
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);