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-rw-r--r--scene/2d/path_texture.h64
1 files changed, 0 insertions, 64 deletions
diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h
deleted file mode 100644
index 014d0dc959..0000000000
--- a/scene/2d/path_texture.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*************************************************************************/
-/* path_texture.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PATH_TEXTURE_H
-#define PATH_TEXTURE_H
-
-#include "scene/2d/node_2d.h"
-
-class PathTexture : public Node2D {
- GDCLASS(PathTexture, Node2D);
-
- Ref<Texture2D> begin;
- Ref<Texture2D> repeat;
- Ref<Texture2D> end;
- int subdivs;
- bool overlap;
-
-public:
- void set_begin_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_begin_texture() const;
-
- void set_repeat_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_repeat_texture() const;
-
- void set_end_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_end_texture() const;
-
- void set_subdivisions(int p_amount);
- int get_subdivisions() const;
-
- void set_overlap(int p_amount);
- int get_overlap() const;
-
- PathTexture();
-};
-
-#endif // PATH_TEXTURE_H