diff options
Diffstat (limited to 'scene/2d/path_texture.cpp')
-rw-r--r-- | scene/2d/path_texture.cpp | 40 |
1 files changed, 18 insertions, 22 deletions
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp index 626928a244..60efccec3d 100644 --- a/scene/2d/path_texture.cpp +++ b/scene/2d/path_texture.cpp @@ -28,65 +28,61 @@ /*************************************************************************/ #include "path_texture.h" +void PathTexture::set_begin_texture(const Ref<Texture> &p_texture) { -void PathTexture::set_begin_texture(const Ref<Texture>& p_texture) { - - begin=p_texture; + begin = p_texture; update(); } -Ref<Texture> PathTexture::get_begin_texture() const{ +Ref<Texture> PathTexture::get_begin_texture() const { return begin; } -void PathTexture::set_repeat_texture(const Ref<Texture>& p_texture){ +void PathTexture::set_repeat_texture(const Ref<Texture> &p_texture) { - repeat=p_texture; + repeat = p_texture; update(); - } -Ref<Texture> PathTexture::get_repeat_texture() const{ +Ref<Texture> PathTexture::get_repeat_texture() const { return repeat; } -void PathTexture::set_end_texture(const Ref<Texture>& p_texture){ +void PathTexture::set_end_texture(const Ref<Texture> &p_texture) { - end=p_texture; + end = p_texture; update(); } -Ref<Texture> PathTexture::get_end_texture() const{ +Ref<Texture> PathTexture::get_end_texture() const { return end; } -void PathTexture::set_subdivisions(int p_amount){ +void PathTexture::set_subdivisions(int p_amount) { - ERR_FAIL_INDEX(p_amount,32); - subdivs=p_amount; + ERR_FAIL_INDEX(p_amount, 32); + subdivs = p_amount; update(); - } -int PathTexture::get_subdivisions() const{ +int PathTexture::get_subdivisions() const { return subdivs; } -void PathTexture::set_overlap(int p_amount){ +void PathTexture::set_overlap(int p_amount) { - overlap=p_amount; + overlap = p_amount; update(); } -int PathTexture::get_overlap() const{ +int PathTexture::get_overlap() const { return overlap; } - PathTexture::PathTexture() { - overlap=0; - subdivs=1; + overlap = 0; + subdivs = 1; } |