diff options
Diffstat (limited to 'scene/2d/path_2d.cpp')
-rw-r--r-- | scene/2d/path_2d.cpp | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 55c8c7f229..18ace5892a 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -173,16 +173,10 @@ void PathFollow2D::_update_transform() { if (path_length == 0) { return; } - float bounded_offset = offset; - if (loop) - bounded_offset = Math::fposmod(bounded_offset, path_length); - else - bounded_offset = CLAMP(bounded_offset, 0, path_length); - - Vector2 pos = c->interpolate_baked(bounded_offset, cubic); + Vector2 pos = c->interpolate_baked(offset, cubic); if (rotate) { - float ahead = bounded_offset + lookahead; + float ahead = offset + lookahead; if (loop && ahead >= path_length) { // If our lookahead will loop, we need to check if the path is closed. @@ -206,7 +200,7 @@ void PathFollow2D::_update_transform() { // This will happen at the end of non-looping or non-closed paths. // We'll try a look behind instead, in order to get a meaningful angle. tangent_to_curve = - (pos - c->interpolate_baked(bounded_offset - lookahead, cubic)).normalized(); + (pos - c->interpolate_baked(offset - lookahead, cubic)).normalized(); } else { tangent_to_curve = (ahead_pos - pos).normalized(); } |