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-rw-r--r--scene/2d/particles_2d.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 6d91fcafc3..4ee0fcf8da 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
+#include "scene/resources/color_ramp.h"
class Particles2D;
class ParticleAttractor2D : public Node2D {
@@ -125,11 +126,6 @@ private:
};
Vector<Particle> particles;
- int color_phase_count;
- struct ColorPhase {
- Color color;
- float pos;
- } color_phases[MAX_COLOR_PHASES];
struct AttractorCache {
@@ -161,6 +157,9 @@ private:
Ref<Texture> texture;
+ //If no color ramp is set then default color is used. Created as simple alternative to color_ramp.
+ Color default_color;
+ Ref<ColorRamp> color_ramp;
void testee(int a, int b, int c, int d, int e);
void _process_particles(float p_delta);
@@ -230,6 +229,12 @@ public:
void set_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_texture() const;
+ void set_color(const Color& p_color);
+ Color get_color() const;
+
+ void set_color_ramp(const Ref<ColorRamp>& p_texture);
+ Ref<ColorRamp> get_color_ramp() const;
+
void set_emissor_offset(const Point2& p_offset);
Point2 get_emissor_offset() const;