diff options
Diffstat (limited to 'scene/2d/particles_2d.h')
-rw-r--r-- | scene/2d/particles_2d.h | 247 |
1 files changed, 55 insertions, 192 deletions
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h index 856beaa836..ab7dcb1464 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/particles_2d.h @@ -34,235 +34,98 @@ #include "scene/resources/color_ramp.h" #include "scene/resources/texture.h" -class Particles2D; -class ParticleAttractor2D : public Node2D { - - GDCLASS(ParticleAttractor2D, Node2D); - - friend class Particles2D; - bool enabled; - float radius; - float disable_radius; - float gravity; - float absorption; - NodePath path; - - Particles2D *owner; - - void _update_owner(); - void _owner_exited(); - void _set_owner(Particles2D *p_owner); - - void _notification(int p_what); - static void _bind_methods(); - -public: - void set_enabled(bool p_enabled); - bool is_enabled() const; - - void set_radius(float p_radius); - float get_radius() const; - - void set_disable_radius(float p_disable_radius); - float get_disable_radius() const; - - void set_gravity(float p_gravity); - float get_gravity() const; - - void set_absorption(float p_absorption); - float get_absorption() const; - - void set_particles_path(NodePath p_path); - NodePath get_particles_path() const; - - virtual String get_configuration_warning() const; - - ParticleAttractor2D(); -}; - class Particles2D : public Node2D { - - GDCLASS(Particles2D, Node2D); +private: + GDCLASS(Particles2D, Node2D) public: - enum Parameter { - PARAM_DIRECTION, - PARAM_SPREAD, - PARAM_LINEAR_VELOCITY, - PARAM_SPIN_VELOCITY, - PARAM_ORBIT_VELOCITY, - PARAM_GRAVITY_DIRECTION, - PARAM_GRAVITY_STRENGTH, - PARAM_RADIAL_ACCEL, - PARAM_TANGENTIAL_ACCEL, - PARAM_DAMPING, - PARAM_INITIAL_ANGLE, - PARAM_INITIAL_SIZE, - PARAM_FINAL_SIZE, - PARAM_HUE_VARIATION, - PARAM_ANIM_SPEED_SCALE, - PARAM_ANIM_INITIAL_POS, - PARAM_MAX - }; - - enum { - MAX_COLOR_PHASES = 4 - }; - - enum ProcessMode { - PROCESS_FIXED, - PROCESS_IDLE, + enum DrawOrder { + DRAW_ORDER_INDEX, + DRAW_ORDER_LIFETIME, }; private: - float param[PARAM_MAX]; - float randomness[PARAM_MAX]; + RID particles; - struct Particle { - bool active; - Point2 pos; - Vector2 velocity; - float rot; - float frame; - uint64_t seed; - Particle() { - active = false; - seed = 123465789; - rot = 0; - frame = 0; - } - }; - - Vector<Particle> particles; - - struct AttractorCache { - - Vector2 pos; - ParticleAttractor2D *attractor; - }; - - Vector<AttractorCache> attractor_cache; - - float explosiveness; - float preprocess; - float lifetime; bool emitting; - bool local_space; - float emit_timeout; - float time_to_live; - float time_scale; - bool flip_h; - bool flip_v; - int h_frames; + int amount; + float lifetime; + float pre_process_time; + float explosiveness_ratio; + float randomness_ratio; + float speed_scale; + Rect2 visibility_rect; + bool local_coords; + int fixed_fps; + bool fractional_delta; int v_frames; - Point2 emissor_offset; - Vector2 initial_velocity; - Vector2 extents; - PoolVector<Vector2> emission_points; + int h_frames; - ProcessMode process_mode; + Ref<Material> process_material; - float time; - int active_count; + DrawOrder draw_order; Ref<Texture> texture; + Ref<Texture> normal_map; - //If no color ramp is set then default color is used. Created as simple alternative to color_ramp. - Color default_color; - Ref<Gradient> gradient; - - void _process_particles(float p_delta); - friend class ParticleAttractor2D; - - Set<ParticleAttractor2D *> attractors; + void _update_particle_emission_transform(); protected: - void _notification(int p_what); static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const; + void _notification(int p_what); public: void set_emitting(bool p_emitting); - bool is_emitting() const; - - void set_process_mode(ProcessMode p_mode); - ProcessMode get_process_mode() const; - void set_amount(int p_amount); - int get_amount() const; - void set_lifetime(float p_lifetime); - float get_lifetime() const; - - void set_time_scale(float p_time_scale); - float get_time_scale() const; + void set_pre_process_time(float p_time); + void set_explosiveness_ratio(float p_ratio); + void set_randomness_ratio(float p_ratio); + void set_visibility_rect(const Rect2 &p_aabb); + void set_use_local_coordinates(bool p_enable); + void set_process_material(const Ref<Material> &p_material); + void set_speed_scale(float p_scale); - void set_pre_process_time(float p_pre_process_time); + bool is_emitting() const; + int get_amount() const; + float get_lifetime() const; float get_pre_process_time() const; + float get_explosiveness_ratio() const; + float get_randomness_ratio() const; + Rect2 get_visibility_rect() const; + bool get_use_local_coordinates() const; + Ref<Material> get_process_material() const; + float get_speed_scale() const; - void set_emit_timeout(float p_timeout); - float get_emit_timeout() const; - - void set_emission_half_extents(const Vector2 &p_extents); - Vector2 get_emission_half_extents() const; + void set_fixed_fps(int p_count); + int get_fixed_fps() const; - void set_param(Parameter p_param, float p_value); - float get_param(Parameter p_param) const; + void set_fractional_delta(bool p_enable); + bool get_fractional_delta() const; - void set_randomness(Parameter p_randomness, float p_value); - float get_randomness(Parameter p_randomness) const; - - void set_explosiveness(float p_value); - float get_explosiveness() const; - - void set_flip_h(bool p_flip); - bool is_flipped_h() const; - - void set_flip_v(bool p_flip); - bool is_flipped_v() const; - - void set_h_frames(int p_frames); - int get_h_frames() const; - - void set_v_frames(int p_frames); - int get_v_frames() const; - - void set_color_phases(int p_phases); - int get_color_phases() const; - - void set_color_phase_color(int p_phase, const Color &p_color); - Color get_color_phase_color(int p_phase) const; - - void set_color_phase_pos(int p_phase, float p_pos); - float get_color_phase_pos(int p_phase) const; + void set_draw_order(DrawOrder p_order); + DrawOrder get_draw_order() const; void set_texture(const Ref<Texture> &p_texture); Ref<Texture> get_texture() const; - void set_color(const Color &p_color); - Color get_color() const; - - void set_gradient(const Ref<Gradient> &p_texture); - Ref<Gradient> get_gradient() const; - - void set_emissor_offset(const Point2 &p_offset); - Point2 get_emissor_offset() const; + void set_normal_map(const Ref<Texture> &p_normal_map); + Ref<Texture> get_normal_map() const; - void set_use_local_space(bool p_use); - bool is_using_local_space() const; - - void set_initial_velocity(const Vector2 &p_velocity); - Vector2 get_initial_velocity() const; + virtual String get_configuration_warning() const; - void set_emission_points(const PoolVector<Vector2> &p_points); - PoolVector<Vector2> get_emission_points() const; + void set_v_frames(int p_count); + int get_v_frames() const; - void pre_process(float p_delta); - void reset(); + void set_h_frames(int p_count); + int get_h_frames() const; + Rect2 capture_rect() const; Particles2D(); + ~Particles2D(); }; -VARIANT_ENUM_CAST(Particles2D::ProcessMode); -VARIANT_ENUM_CAST(Particles2D::Parameter); +VARIANT_ENUM_CAST(Particles2D::DrawOrder) #endif // PARTICLES_FRAME_H |