diff options
Diffstat (limited to 'scene/2d/particles_2d.cpp')
| -rw-r--r-- | scene/2d/particles_2d.cpp | 91 |
1 files changed, 50 insertions, 41 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 7e824cdf75..0bf8237d37 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,7 @@ #include "particles_2d.h" +#include "core/os/os.h" #include "scene/resources/particles_material.h" #include "scene/scene_string_names.h" @@ -40,17 +41,23 @@ void Particles2D::set_emitting(bool p_emitting) { VS::get_singleton()->particles_set_emitting(particles, p_emitting); + + if (p_emitting && one_shot) { + set_process_internal(true); + } else if (!p_emitting) { + set_process_internal(false); + } } void Particles2D::set_amount(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1."); amount = p_amount; VS::get_singleton()->particles_set_amount(particles, amount); } void Particles2D::set_lifetime(float p_lifetime) { - ERR_FAIL_COND(p_lifetime <= 0); + ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; VS::get_singleton()->particles_set_lifetime(particles, lifetime); } @@ -59,8 +66,16 @@ void Particles2D::set_one_shot(bool p_enable) { one_shot = p_enable; VS::get_singleton()->particles_set_one_shot(particles, one_shot); - if (!one_shot && is_emitting()) - VisualServer::get_singleton()->particles_restart(particles); + + if (is_emitting()) { + + set_process_internal(true); + if (!one_shot) + VisualServer::get_singleton()->particles_restart(particles); + } + + if (!one_shot) + set_process_internal(false); } void Particles2D::set_pre_process_time(float p_time) { @@ -213,12 +228,30 @@ bool Particles2D::get_fractional_delta() const { String Particles2D::get_configuration_warning() const { + if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) { + return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose."); + } + String warnings; if (process_material.is_null()) { if (warnings != String()) warnings += "\n"; warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted."); + } else { + + CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr()); + + if (get_material().is_null() || (mat && !mat->get_particles_animation())) { + const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr()); + if (process && + (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || + process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { + if (warnings != String()) + warnings += "\n"; + warnings += "- " + TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."); + } + } } return warnings; @@ -257,32 +290,9 @@ Ref<Texture> Particles2D::get_normal_map() const { void Particles2D::_validate_property(PropertyInfo &property) const { } -void Particles2D::set_v_frames(int p_count) { - - ERR_FAIL_COND(p_count < 1); - v_frames = p_count; - update(); -} - -int Particles2D::get_v_frames() const { - - return v_frames; -} - -void Particles2D::set_h_frames(int p_count) { - - ERR_FAIL_COND(p_count < 1); - h_frames = p_count; - update(); -} - -int Particles2D::get_h_frames() const { - - return h_frames; -} - void Particles2D::restart() { VS::get_singleton()->particles_restart(particles); + VS::get_singleton()->particles_set_emitting(particles, true); } void Particles2D::_notification(int p_what) { @@ -296,7 +306,7 @@ void Particles2D::_notification(int p_what) { if (normal_map.is_valid()) normal_rid = normal_map->get_rid(); - VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames); + VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid); #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) { @@ -318,6 +328,14 @@ void Particles2D::_notification(int p_what) { if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { _update_particle_emission_transform(); } + + if (p_what == NOTIFICATION_INTERNAL_PROCESS) { + + if (one_shot && !is_emitting()) { + _change_notify(); + set_process_internal(false); + } + } } void Particles2D::_bind_methods() { @@ -361,12 +379,6 @@ void Particles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("capture_rect"), &Particles2D::capture_rect); - ClassDB::bind_method(D_METHOD("set_v_frames", "frames"), &Particles2D::set_v_frames); - ClassDB::bind_method(D_METHOD("get_v_frames"), &Particles2D::get_v_frames); - - ClassDB::bind_method(D_METHOD("set_h_frames", "frames"), &Particles2D::set_h_frames); - ClassDB::bind_method(D_METHOD("get_h_frames"), &Particles2D::get_h_frames); - ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); @@ -389,8 +401,6 @@ void Particles2D::_bind_methods() { ADD_GROUP("Textures", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "h_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_h_frames", "get_h_frames"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "v_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_v_frames", "get_v_frames"); BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); @@ -400,6 +410,7 @@ Particles2D::Particles2D() { particles = VS::get_singleton()->particles_create(); + one_shot = false; // Needed so that set_emitting doesn't access uninitialized values set_emitting(true); set_one_shot(false); set_amount(8); @@ -413,8 +424,6 @@ Particles2D::Particles2D() { set_use_local_coordinates(true); set_draw_order(DRAW_ORDER_INDEX); set_speed_scale(1); - h_frames = 1; - v_frames = 1; } Particles2D::~Particles2D() { |