diff options
Diffstat (limited to 'scene/2d/particles_2d.cpp')
-rw-r--r-- | scene/2d/particles_2d.cpp | 30 |
1 files changed, 26 insertions, 4 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index beff247264..aa9258c7b4 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -50,6 +50,12 @@ void Particles2D::set_lifetime(float p_lifetime) { lifetime = p_lifetime; VS::get_singleton()->particles_set_lifetime(particles, lifetime); } + +void Particles2D::set_one_shot(bool p_enable) { + + one_shot = p_enable; + VS::get_singleton()->particles_set_one_shot(particles, one_shot); +} void Particles2D::set_pre_process_time(float p_time) { pre_process_time = p_time; @@ -84,7 +90,7 @@ void Particles2D::set_use_local_coordinates(bool p_enable) { local_coords = p_enable; VS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords); set_notify_transform(!p_enable); - if (!p_enable) { + if (!p_enable && is_inside_tree()) { _update_particle_emission_transform(); } } @@ -135,6 +141,11 @@ float Particles2D::get_lifetime() const { return lifetime; } + +bool Particles2D::get_one_shot() const { + + return one_shot; +} float Particles2D::get_pre_process_time() const { return pre_process_time; @@ -264,6 +275,10 @@ int Particles2D::get_h_frames() const { return h_frames; } +void Particles2D::restart() { + VS::get_singleton()->particles_restart(particles); +} + void Particles2D::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { @@ -295,6 +310,7 @@ void Particles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &Particles2D::set_emitting); ClassDB::bind_method(D_METHOD("set_amount", "amount"), &Particles2D::set_amount); ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &Particles2D::set_lifetime); + ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &Particles2D::set_one_shot); ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time); ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio); ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio); @@ -308,6 +324,7 @@ void Particles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_emitting"), &Particles2D::is_emitting); ClassDB::bind_method(D_METHOD("get_amount"), &Particles2D::get_amount); ClassDB::bind_method(D_METHOD("get_lifetime"), &Particles2D::get_lifetime); + ClassDB::bind_method(D_METHOD("get_one_shot"), &Particles2D::get_one_shot); ClassDB::bind_method(D_METHOD("get_pre_process_time"), &Particles2D::get_pre_process_time); ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &Particles2D::get_explosiveness_ratio); ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &Particles2D::get_randomness_ratio); @@ -335,18 +352,22 @@ void Particles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_h_frames", "frames"), &Particles2D::set_h_frames); ClassDB::bind_method(D_METHOD("get_h_frames"), &Particles2D::get_h_frames); - ADD_GROUP("Parameters", ""); + ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,100000,1"), "set_amount", "get_amount"); + ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); - ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_rect"), "set_visibility_rect", "get_visibility_rect"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); + ADD_GROUP("Drawing", ""); + ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_rect"), "set_visibility_rect", "get_visibility_rect"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order"); ADD_GROUP("Process Material", "process_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material"); @@ -365,6 +386,7 @@ Particles2D::Particles2D() { particles = VS::get_singleton()->particles_create(); set_emitting(true); + set_one_shot(false); set_amount(8); set_lifetime(1); set_fixed_fps(0); |