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Diffstat (limited to 'scene/2d/particles_2d.cpp')
-rw-r--r-- | scene/2d/particles_2d.cpp | 432 |
1 files changed, 0 insertions, 432 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp deleted file mode 100644 index 2ba2fd8f79..0000000000 --- a/scene/2d/particles_2d.cpp +++ /dev/null @@ -1,432 +0,0 @@ -/*************************************************************************/ -/* particles_2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "particles_2d.h" - -#include "core/os/os.h" -#include "scene/resources/particles_material.h" -#include "scene/scene_string_names.h" - -#ifdef TOOLS_ENABLED -#include "core/engine.h" -#endif - -void Particles2D::set_emitting(bool p_emitting) { - - VS::get_singleton()->particles_set_emitting(particles, p_emitting); - - if (p_emitting && one_shot) { - set_process_internal(true); - } else if (!p_emitting) { - set_process_internal(false); - } -} - -void Particles2D::set_amount(int p_amount) { - - ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1."); - amount = p_amount; - VS::get_singleton()->particles_set_amount(particles, amount); -} -void Particles2D::set_lifetime(float p_lifetime) { - - ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); - lifetime = p_lifetime; - VS::get_singleton()->particles_set_lifetime(particles, lifetime); -} - -void Particles2D::set_one_shot(bool p_enable) { - - one_shot = p_enable; - VS::get_singleton()->particles_set_one_shot(particles, one_shot); - - if (is_emitting()) { - - set_process_internal(true); - if (!one_shot) - VisualServer::get_singleton()->particles_restart(particles); - } - - if (!one_shot) - set_process_internal(false); -} -void Particles2D::set_pre_process_time(float p_time) { - - pre_process_time = p_time; - VS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time); -} -void Particles2D::set_explosiveness_ratio(float p_ratio) { - - explosiveness_ratio = p_ratio; - VS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio); -} -void Particles2D::set_randomness_ratio(float p_ratio) { - - randomness_ratio = p_ratio; - VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio); -} -void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { - - visibility_rect = p_visibility_rect; - AABB aabb; - aabb.position.x = p_visibility_rect.position.x; - aabb.position.y = p_visibility_rect.position.y; - aabb.size.x = p_visibility_rect.size.x; - aabb.size.y = p_visibility_rect.size.y; - - VS::get_singleton()->particles_set_custom_aabb(particles, aabb); - - _change_notify("visibility_rect"); - update(); -} -void Particles2D::set_use_local_coordinates(bool p_enable) { - - local_coords = p_enable; - VS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords); - set_notify_transform(!p_enable); - if (!p_enable && is_inside_tree()) { - _update_particle_emission_transform(); - } -} - -void Particles2D::_update_particle_emission_transform() { - - Transform2D xf2d = get_global_transform(); - Transform xf; - xf.basis.set_axis(0, Vector3(xf2d.get_axis(0).x, xf2d.get_axis(0).y, 0)); - xf.basis.set_axis(1, Vector3(xf2d.get_axis(1).x, xf2d.get_axis(1).y, 0)); - xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0)); - - VS::get_singleton()->particles_set_emission_transform(particles, xf); -} - -void Particles2D::set_process_material(const Ref<Material> &p_material) { - - process_material = p_material; - Ref<ParticlesMaterial> pm = p_material; - if (pm.is_valid() && !pm->get_flag(ParticlesMaterial::FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) { - // Likely a new (3D) material, modify it to match 2D space - pm->set_flag(ParticlesMaterial::FLAG_DISABLE_Z, true); - pm->set_gravity(Vector3(0, 98, 0)); - } - RID material_rid; - if (process_material.is_valid()) - material_rid = process_material->get_rid(); - VS::get_singleton()->particles_set_process_material(particles, material_rid); - - update_configuration_warning(); -} - -void Particles2D::set_speed_scale(float p_scale) { - - speed_scale = p_scale; - VS::get_singleton()->particles_set_speed_scale(particles, p_scale); -} - -bool Particles2D::is_emitting() const { - - return VS::get_singleton()->particles_get_emitting(particles); -} -int Particles2D::get_amount() const { - - return amount; -} -float Particles2D::get_lifetime() const { - - return lifetime; -} - -bool Particles2D::get_one_shot() const { - - return one_shot; -} -float Particles2D::get_pre_process_time() const { - - return pre_process_time; -} -float Particles2D::get_explosiveness_ratio() const { - - return explosiveness_ratio; -} -float Particles2D::get_randomness_ratio() const { - - return randomness_ratio; -} -Rect2 Particles2D::get_visibility_rect() const { - - return visibility_rect; -} -bool Particles2D::get_use_local_coordinates() const { - - return local_coords; -} -Ref<Material> Particles2D::get_process_material() const { - - return process_material; -} - -float Particles2D::get_speed_scale() const { - - return speed_scale; -} - -void Particles2D::set_draw_order(DrawOrder p_order) { - - draw_order = p_order; - VS::get_singleton()->particles_set_draw_order(particles, VS::ParticlesDrawOrder(p_order)); -} - -Particles2D::DrawOrder Particles2D::get_draw_order() const { - - return draw_order; -} - -void Particles2D::set_fixed_fps(int p_count) { - fixed_fps = p_count; - VS::get_singleton()->particles_set_fixed_fps(particles, p_count); -} - -int Particles2D::get_fixed_fps() const { - return fixed_fps; -} - -void Particles2D::set_fractional_delta(bool p_enable) { - fractional_delta = p_enable; - VS::get_singleton()->particles_set_fractional_delta(particles, p_enable); -} - -bool Particles2D::get_fractional_delta() const { - return fractional_delta; -} - -String Particles2D::get_configuration_warning() const { - - if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) { - return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose."); - } - - String warnings; - - if (process_material.is_null()) { - if (warnings != String()) - warnings += "\n"; - warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted."); - } else { - - CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr()); - - if (get_material().is_null() || (mat && !mat->get_particles_animation())) { - const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr()); - if (process && - (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || - process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { - if (warnings != String()) - warnings += "\n"; - warnings += "- " + TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."); - } - } - } - - return warnings; -} - -Rect2 Particles2D::capture_rect() const { - - AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles); - Rect2 r; - r.position.x = aabb.position.x; - r.position.y = aabb.position.y; - r.size.x = aabb.size.x; - r.size.y = aabb.size.y; - return r; -} - -void Particles2D::set_texture(const Ref<Texture2D> &p_texture) { - texture = p_texture; - update(); -} - -Ref<Texture2D> Particles2D::get_texture() const { - return texture; -} - -void Particles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) { - - normal_map = p_normal_map; - update(); -} - -Ref<Texture2D> Particles2D::get_normal_map() const { - return normal_map; -} - -void Particles2D::_validate_property(PropertyInfo &property) const { -} - -void Particles2D::restart() { - VS::get_singleton()->particles_restart(particles); - VS::get_singleton()->particles_set_emitting(particles, true); -} - -void Particles2D::_notification(int p_what) { - - if (p_what == NOTIFICATION_DRAW) { - - RID texture_rid; - if (texture.is_valid()) - texture_rid = texture->get_rid(); - RID normal_rid; - if (normal_map.is_valid()) - normal_rid = normal_map->get_rid(); - - VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid); - -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) { - - draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false); - } -#endif - } - - if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { - if (can_process()) { - VS::get_singleton()->particles_set_speed_scale(particles, speed_scale); - } else { - - VS::get_singleton()->particles_set_speed_scale(particles, 0); - } - } - - if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { - _update_particle_emission_transform(); - } - - if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - - if (one_shot && !is_emitting()) { - _change_notify(); - set_process_internal(false); - } - } -} - -void Particles2D::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &Particles2D::set_emitting); - ClassDB::bind_method(D_METHOD("set_amount", "amount"), &Particles2D::set_amount); - ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &Particles2D::set_lifetime); - ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &Particles2D::set_one_shot); - ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time); - ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio); - ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio); - ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &Particles2D::set_visibility_rect); - ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates); - ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps); - ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta); - ClassDB::bind_method(D_METHOD("set_process_material", "material"), &Particles2D::set_process_material); - ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &Particles2D::set_speed_scale); - - ClassDB::bind_method(D_METHOD("is_emitting"), &Particles2D::is_emitting); - ClassDB::bind_method(D_METHOD("get_amount"), &Particles2D::get_amount); - ClassDB::bind_method(D_METHOD("get_lifetime"), &Particles2D::get_lifetime); - ClassDB::bind_method(D_METHOD("get_one_shot"), &Particles2D::get_one_shot); - ClassDB::bind_method(D_METHOD("get_pre_process_time"), &Particles2D::get_pre_process_time); - ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &Particles2D::get_explosiveness_ratio); - ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &Particles2D::get_randomness_ratio); - ClassDB::bind_method(D_METHOD("get_visibility_rect"), &Particles2D::get_visibility_rect); - ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &Particles2D::get_use_local_coordinates); - ClassDB::bind_method(D_METHOD("get_fixed_fps"), &Particles2D::get_fixed_fps); - ClassDB::bind_method(D_METHOD("get_fractional_delta"), &Particles2D::get_fractional_delta); - ClassDB::bind_method(D_METHOD("get_process_material"), &Particles2D::get_process_material); - ClassDB::bind_method(D_METHOD("get_speed_scale"), &Particles2D::get_speed_scale); - - ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &Particles2D::set_draw_order); - ClassDB::bind_method(D_METHOD("get_draw_order"), &Particles2D::get_draw_order); - - ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Particles2D::set_texture); - ClassDB::bind_method(D_METHOD("get_texture"), &Particles2D::get_texture); - - ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &Particles2D::set_normal_map); - ClassDB::bind_method(D_METHOD("get_normal_map"), &Particles2D::get_normal_map); - - ClassDB::bind_method(D_METHOD("capture_rect"), &Particles2D::capture_rect); - - ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); - ADD_GROUP("Time", ""); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); - ADD_GROUP("Drawing", ""); - ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect"), "set_visibility_rect", "get_visibility_rect"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order"); - ADD_GROUP("Process Material", "process_"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material"); - ADD_GROUP("Textures", ""); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map"); - - BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); - BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); -} - -Particles2D::Particles2D() { - - particles = VS::get_singleton()->particles_create(); - - one_shot = false; // Needed so that set_emitting doesn't access uninitialized values - set_emitting(true); - set_one_shot(false); - set_amount(8); - set_lifetime(1); - set_fixed_fps(0); - set_fractional_delta(true); - set_pre_process_time(0); - set_explosiveness_ratio(0); - set_randomness_ratio(0); - set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200))); - set_use_local_coordinates(true); - set_draw_order(DRAW_ORDER_INDEX); - set_speed_scale(1); -} - -Particles2D::~Particles2D() { - - VS::get_singleton()->free(particles); -} |