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Diffstat (limited to 'scene/2d/parallax_layer.h')
-rw-r--r-- | scene/2d/parallax_layer.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h new file mode 100644 index 0000000000..fccd8509b1 --- /dev/null +++ b/scene/2d/parallax_layer.h @@ -0,0 +1,62 @@ +/*************************************************************************/ +/* parallax_layer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef PARALLAX_LAYER_H +#define PARALLAX_LAYER_H + +#include "scene/2d/node_2d.h" + +class ParallaxLayer : public Node2D { + + OBJ_TYPE( ParallaxLayer, Node2D ); + + Point2 orig_offset; + Point2 orig_scale; + Size2 motion_scale; + Vector2 mirroring; + void _update_mirroring(); + +protected: + + void _notification(int p_what); + static void _bind_methods(); + +public: + + void set_motion_scale(const Size2& p_scale); + Size2 get_motion_scale() const; + + void set_mirroring(const Size2& p_mirroring); + Size2 get_mirroring() const; + + void set_base_offset_and_scale(const Point2& p_offsetf,float p_scale); + + ParallaxLayer(); +}; + +#endif // PARALLAX_LAYER_H |