summaryrefslogtreecommitdiff
path: root/scene/2d/parallax_layer.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d/parallax_layer.h')
-rw-r--r--scene/2d/parallax_layer.h62
1 files changed, 62 insertions, 0 deletions
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
new file mode 100644
index 0000000000..fccd8509b1
--- /dev/null
+++ b/scene/2d/parallax_layer.h
@@ -0,0 +1,62 @@
+/*************************************************************************/
+/* parallax_layer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef PARALLAX_LAYER_H
+#define PARALLAX_LAYER_H
+
+#include "scene/2d/node_2d.h"
+
+class ParallaxLayer : public Node2D {
+
+ OBJ_TYPE( ParallaxLayer, Node2D );
+
+ Point2 orig_offset;
+ Point2 orig_scale;
+ Size2 motion_scale;
+ Vector2 mirroring;
+ void _update_mirroring();
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+ void set_motion_scale(const Size2& p_scale);
+ Size2 get_motion_scale() const;
+
+ void set_mirroring(const Size2& p_mirroring);
+ Size2 get_mirroring() const;
+
+ void set_base_offset_and_scale(const Point2& p_offsetf,float p_scale);
+
+ ParallaxLayer();
+};
+
+#endif // PARALLAX_LAYER_H