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-rw-r--r--scene/2d/parallax_background.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index 25ccd910d1..c9991efc9d 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,19 +36,18 @@
#include "scene/main/canvas_layer.h"
class ParallaxBackground : public CanvasLayer {
-
GDCLASS(ParallaxBackground, CanvasLayer);
Point2 offset;
- float scale;
+ float scale = 1.0;
Point2 base_offset;
- Point2 base_scale;
+ Point2 base_scale = Vector2(1, 1);
Point2 screen_offset;
String group_name;
Point2 limit_begin;
Point2 limit_end;
Point2 final_offset;
- bool ignore_camera_zoom;
+ bool ignore_camera_zoom = false;
void _update_scroll();