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Diffstat (limited to 'scene/2d/parallax_background.cpp')
-rw-r--r--scene/2d/parallax_background.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 416622e6d5..c93915d1bc 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -101,7 +101,7 @@ void ParallaxBackground::_update_scroll() {
}
if (ignore_camera_zoom) {
- l->set_base_offset_and_scale(ofs, 1.0, screen_offset);
+ l->set_base_offset_and_scale((ofs + screen_offset * (scale - 1)) / scale, 1.0, screen_offset);
} else {
l->set_base_offset_and_scale(ofs, scale, screen_offset);
}
@@ -185,9 +185,5 @@ void ParallaxBackground::_bind_methods() {
}
ParallaxBackground::ParallaxBackground() {
- scale = 1.0;
set_layer(-100); //behind all by default
-
- base_scale = Vector2(1, 1);
- ignore_camera_zoom = false;
}