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Diffstat (limited to 'scene/2d/node_2d.cpp')
-rw-r--r--scene/2d/node_2d.cpp144
1 files changed, 82 insertions, 62 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index ac8a77b6cb..72250e96b3 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -37,25 +37,27 @@
#ifdef TOOLS_ENABLED
Dictionary Node2D::_edit_get_state() const {
-
Dictionary state;
state["position"] = get_position();
state["rotation"] = get_rotation();
state["scale"] = get_scale();
+ state["skew"] = get_skew();
return state;
}
void Node2D::_edit_set_state(const Dictionary &p_state) {
-
pos = p_state["position"];
angle = p_state["rotation"];
_scale = p_state["scale"];
+ skew = p_state["skew"];
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
_change_notify("scale");
+ _change_notify("skew");
+ _change_notify("skew_degrees");
_change_notify("position");
}
@@ -96,22 +98,26 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
Rect2 r = _edit_get_rect();
Vector2 zero_offset;
- if (r.size.x != 0)
+ if (r.size.x != 0) {
zero_offset.x = -r.position.x / r.size.x;
- if (r.size.y != 0)
+ }
+ if (r.size.y != 0) {
zero_offset.y = -r.position.y / r.size.y;
+ }
Size2 new_scale(1, 1);
- if (r.size.x != 0)
+ if (r.size.x != 0) {
new_scale.x = p_edit_rect.size.x / r.size.x;
- if (r.size.y != 0)
+ }
+ if (r.size.y != 0) {
new_scale.y = p_edit_rect.size.y / r.size.y;
+ }
Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
Transform2D postxf;
- postxf.set_rotation_and_scale(angle, _scale);
+ postxf.set_rotation_scale_and_skew(angle, _scale, skew);
new_pos = postxf.xform(new_pos);
pos += new_pos;
@@ -124,140 +130,161 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
#endif
void Node2D::_update_xform_values() {
-
pos = _mat.elements[2];
angle = _mat.get_rotation();
_scale = _mat.get_scale();
+ skew = _mat.get_skew();
_xform_dirty = false;
}
void Node2D::_update_transform() {
-
- _mat.set_rotation_and_scale(angle, _scale);
+ _mat.set_rotation_scale_and_skew(angle, _scale, skew);
_mat.elements[2] = pos;
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
- if (!is_inside_tree())
+ if (!is_inside_tree()) {
return;
+ }
_notify_transform();
}
void Node2D::set_position(const Point2 &p_pos) {
-
- if (_xform_dirty)
+ if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
+ }
pos = p_pos;
_update_transform();
_change_notify("position");
}
void Node2D::set_rotation(float p_radians) {
-
- if (_xform_dirty)
+ if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
+ }
angle = p_radians;
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
}
-void Node2D::set_rotation_degrees(float p_degrees) {
+void Node2D::set_skew(float p_radians) {
+ if (_xform_dirty) {
+ ((Node2D *)this)->_update_xform_values();
+ }
+ skew = p_radians;
+ _update_transform();
+ _change_notify("skew");
+ _change_notify("skew_degrees");
+}
+void Node2D::set_rotation_degrees(float p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-void Node2D::set_scale(const Size2 &p_scale) {
+void Node2D::set_skew_degrees(float p_degrees) {
+ set_skew(Math::deg2rad(p_degrees));
+}
- if (_xform_dirty)
+void Node2D::set_scale(const Size2 &p_scale) {
+ if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
+ }
_scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
- if (_scale.x == 0)
+ if (_scale.x == 0) {
_scale.x = CMP_EPSILON;
- if (_scale.y == 0)
+ }
+ if (_scale.y == 0) {
_scale.y = CMP_EPSILON;
+ }
_update_transform();
_change_notify("scale");
}
Point2 Node2D::get_position() const {
-
- if (_xform_dirty)
+ if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
+ }
return pos;
}
float Node2D::get_rotation() const {
- if (_xform_dirty)
+ if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
+ }
return angle;
}
-float Node2D::get_rotation_degrees() const {
+float Node2D::get_skew() const {
+ if (_xform_dirty) {
+ ((Node2D *)this)->_update_xform_values();
+ }
+ return skew;
+}
+
+float Node2D::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
+float Node2D::get_skew_degrees() const {
+ return Math::rad2deg(get_skew());
+}
+
Size2 Node2D::get_scale() const {
- if (_xform_dirty)
+ if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
+ }
return _scale;
}
Transform2D Node2D::get_transform() const {
-
return _mat;
}
void Node2D::rotate(float p_radians) {
-
set_rotation(get_rotation() + p_radians);
}
void Node2D::translate(const Vector2 &p_amount) {
-
set_position(get_position() + p_amount);
}
void Node2D::global_translate(const Vector2 &p_amount) {
-
set_global_position(get_global_position() + p_amount);
}
void Node2D::apply_scale(const Size2 &p_amount) {
-
set_scale(get_scale() * p_amount);
}
void Node2D::move_x(float p_delta, bool p_scaled) {
-
Transform2D t = get_transform();
Vector2 m = t[0];
- if (!p_scaled)
+ if (!p_scaled) {
m.normalize();
+ }
set_position(t[2] + m * p_delta);
}
void Node2D::move_y(float p_delta, bool p_scaled) {
-
Transform2D t = get_transform();
Vector2 m = t[1];
- if (!p_scaled)
+ if (!p_scaled) {
m.normalize();
+ }
set_position(t[2] + m * p_delta);
}
Point2 Node2D::get_global_position() const {
-
return get_global_transform().get_origin();
}
void Node2D::set_global_position(const Point2 &p_pos) {
-
Transform2D inv;
CanvasItem *pi = get_parent_item();
if (pi) {
@@ -269,12 +296,10 @@ void Node2D::set_global_position(const Point2 &p_pos) {
}
float Node2D::get_global_rotation() const {
-
return get_global_transform().get_rotation();
}
void Node2D::set_global_rotation(float p_radians) {
-
CanvasItem *pi = get_parent_item();
if (pi) {
const float parent_global_rot = pi->get_global_transform().get_rotation();
@@ -285,22 +310,18 @@ void Node2D::set_global_rotation(float p_radians) {
}
float Node2D::get_global_rotation_degrees() const {
-
return Math::rad2deg(get_global_rotation());
}
void Node2D::set_global_rotation_degrees(float p_degrees) {
-
set_global_rotation(Math::deg2rad(p_degrees));
}
Size2 Node2D::get_global_scale() const {
-
return get_global_transform().get_scale();
}
void Node2D::set_global_scale(const Size2 &p_scale) {
-
CanvasItem *pi = get_parent_item();
if (pi) {
const Size2 parent_global_scale = pi->get_global_transform().get_scale();
@@ -311,29 +332,28 @@ void Node2D::set_global_scale(const Size2 &p_scale) {
}
void Node2D::set_transform(const Transform2D &p_transform) {
-
_mat = p_transform;
_xform_dirty = true;
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
- if (!is_inside_tree())
+ if (!is_inside_tree()) {
return;
+ }
_notify_transform();
}
void Node2D::set_global_transform(const Transform2D &p_transform) {
-
CanvasItem *pi = get_parent_item();
- if (pi)
+ if (pi) {
set_transform(pi->get_global_transform().affine_inverse() * p_transform);
- else
+ } else {
set_transform(p_transform);
+ }
}
void Node2D::set_z_index(int p_z) {
-
ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN);
ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX);
z_index = p_z;
@@ -342,67 +362,65 @@ void Node2D::set_z_index(int p_z) {
}
void Node2D::set_z_as_relative(bool p_enabled) {
-
- if (z_relative == p_enabled)
+ if (z_relative == p_enabled) {
return;
+ }
z_relative = p_enabled;
RS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(), p_enabled);
}
bool Node2D::is_z_relative() const {
-
return z_relative;
}
int Node2D::get_z_index() const {
-
return z_index;
}
Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
-
- if (p_parent == this)
+ if (p_parent == this) {
return Transform2D();
+ }
Node2D *parent_2d = Object::cast_to<Node2D>(get_parent());
ERR_FAIL_COND_V(!parent_2d, Transform2D());
- if (p_parent == parent_2d)
+ if (p_parent == parent_2d) {
return get_transform();
- else
+ } else {
return parent_2d->get_relative_transform_to_parent(p_parent) * get_transform();
+ }
}
void Node2D::look_at(const Vector2 &p_pos) {
-
rotate(get_angle_to(p_pos));
}
float Node2D::get_angle_to(const Vector2 &p_pos) const {
-
return (to_local(p_pos) * get_scale()).angle();
}
Point2 Node2D::to_local(Point2 p_global) const {
-
return get_global_transform().affine_inverse().xform(p_global);
}
Point2 Node2D::to_global(Point2 p_local) const {
-
return get_global_transform().xform(p_local);
}
void Node2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew);
+ ClassDB::bind_method(D_METHOD("set_skew_degrees", "degrees"), &Node2D::set_skew_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew);
+ ClassDB::bind_method(D_METHOD("get_skew_degrees"), &Node2D::get_skew_degrees);
ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
@@ -443,6 +461,8 @@ void Node2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
@@ -457,9 +477,9 @@ void Node2D::_bind_methods() {
}
Node2D::Node2D() {
-
angle = 0;
_scale = Vector2(1, 1);
+ skew = 0;
_xform_dirty = false;
z_index = 0;
z_relative = true;