diff options
Diffstat (limited to 'scene/2d/node_2d.cpp')
-rw-r--r-- | scene/2d/node_2d.cpp | 144 |
1 files changed, 82 insertions, 62 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index ac8a77b6cb..72250e96b3 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -37,25 +37,27 @@ #ifdef TOOLS_ENABLED Dictionary Node2D::_edit_get_state() const { - Dictionary state; state["position"] = get_position(); state["rotation"] = get_rotation(); state["scale"] = get_scale(); + state["skew"] = get_skew(); return state; } void Node2D::_edit_set_state(const Dictionary &p_state) { - pos = p_state["position"]; angle = p_state["rotation"]; _scale = p_state["scale"]; + skew = p_state["skew"]; _update_transform(); _change_notify("rotation"); _change_notify("rotation_degrees"); _change_notify("scale"); + _change_notify("skew"); + _change_notify("skew_degrees"); _change_notify("position"); } @@ -96,22 +98,26 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) { Rect2 r = _edit_get_rect(); Vector2 zero_offset; - if (r.size.x != 0) + if (r.size.x != 0) { zero_offset.x = -r.position.x / r.size.x; - if (r.size.y != 0) + } + if (r.size.y != 0) { zero_offset.y = -r.position.y / r.size.y; + } Size2 new_scale(1, 1); - if (r.size.x != 0) + if (r.size.x != 0) { new_scale.x = p_edit_rect.size.x / r.size.x; - if (r.size.y != 0) + } + if (r.size.y != 0) { new_scale.y = p_edit_rect.size.y / r.size.y; + } Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset; Transform2D postxf; - postxf.set_rotation_and_scale(angle, _scale); + postxf.set_rotation_scale_and_skew(angle, _scale, skew); new_pos = postxf.xform(new_pos); pos += new_pos; @@ -124,140 +130,161 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) { #endif void Node2D::_update_xform_values() { - pos = _mat.elements[2]; angle = _mat.get_rotation(); _scale = _mat.get_scale(); + skew = _mat.get_skew(); _xform_dirty = false; } void Node2D::_update_transform() { - - _mat.set_rotation_and_scale(angle, _scale); + _mat.set_rotation_scale_and_skew(angle, _scale, skew); _mat.elements[2] = pos; RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat); - if (!is_inside_tree()) + if (!is_inside_tree()) { return; + } _notify_transform(); } void Node2D::set_position(const Point2 &p_pos) { - - if (_xform_dirty) + if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); + } pos = p_pos; _update_transform(); _change_notify("position"); } void Node2D::set_rotation(float p_radians) { - - if (_xform_dirty) + if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); + } angle = p_radians; _update_transform(); _change_notify("rotation"); _change_notify("rotation_degrees"); } -void Node2D::set_rotation_degrees(float p_degrees) { +void Node2D::set_skew(float p_radians) { + if (_xform_dirty) { + ((Node2D *)this)->_update_xform_values(); + } + skew = p_radians; + _update_transform(); + _change_notify("skew"); + _change_notify("skew_degrees"); +} +void Node2D::set_rotation_degrees(float p_degrees) { set_rotation(Math::deg2rad(p_degrees)); } -void Node2D::set_scale(const Size2 &p_scale) { +void Node2D::set_skew_degrees(float p_degrees) { + set_skew(Math::deg2rad(p_degrees)); +} - if (_xform_dirty) +void Node2D::set_scale(const Size2 &p_scale) { + if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); + } _scale = p_scale; // Avoid having 0 scale values, can lead to errors in physics and rendering. - if (_scale.x == 0) + if (_scale.x == 0) { _scale.x = CMP_EPSILON; - if (_scale.y == 0) + } + if (_scale.y == 0) { _scale.y = CMP_EPSILON; + } _update_transform(); _change_notify("scale"); } Point2 Node2D::get_position() const { - - if (_xform_dirty) + if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); + } return pos; } float Node2D::get_rotation() const { - if (_xform_dirty) + if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); + } return angle; } -float Node2D::get_rotation_degrees() const { +float Node2D::get_skew() const { + if (_xform_dirty) { + ((Node2D *)this)->_update_xform_values(); + } + return skew; +} + +float Node2D::get_rotation_degrees() const { return Math::rad2deg(get_rotation()); } +float Node2D::get_skew_degrees() const { + return Math::rad2deg(get_skew()); +} + Size2 Node2D::get_scale() const { - if (_xform_dirty) + if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); + } return _scale; } Transform2D Node2D::get_transform() const { - return _mat; } void Node2D::rotate(float p_radians) { - set_rotation(get_rotation() + p_radians); } void Node2D::translate(const Vector2 &p_amount) { - set_position(get_position() + p_amount); } void Node2D::global_translate(const Vector2 &p_amount) { - set_global_position(get_global_position() + p_amount); } void Node2D::apply_scale(const Size2 &p_amount) { - set_scale(get_scale() * p_amount); } void Node2D::move_x(float p_delta, bool p_scaled) { - Transform2D t = get_transform(); Vector2 m = t[0]; - if (!p_scaled) + if (!p_scaled) { m.normalize(); + } set_position(t[2] + m * p_delta); } void Node2D::move_y(float p_delta, bool p_scaled) { - Transform2D t = get_transform(); Vector2 m = t[1]; - if (!p_scaled) + if (!p_scaled) { m.normalize(); + } set_position(t[2] + m * p_delta); } Point2 Node2D::get_global_position() const { - return get_global_transform().get_origin(); } void Node2D::set_global_position(const Point2 &p_pos) { - Transform2D inv; CanvasItem *pi = get_parent_item(); if (pi) { @@ -269,12 +296,10 @@ void Node2D::set_global_position(const Point2 &p_pos) { } float Node2D::get_global_rotation() const { - return get_global_transform().get_rotation(); } void Node2D::set_global_rotation(float p_radians) { - CanvasItem *pi = get_parent_item(); if (pi) { const float parent_global_rot = pi->get_global_transform().get_rotation(); @@ -285,22 +310,18 @@ void Node2D::set_global_rotation(float p_radians) { } float Node2D::get_global_rotation_degrees() const { - return Math::rad2deg(get_global_rotation()); } void Node2D::set_global_rotation_degrees(float p_degrees) { - set_global_rotation(Math::deg2rad(p_degrees)); } Size2 Node2D::get_global_scale() const { - return get_global_transform().get_scale(); } void Node2D::set_global_scale(const Size2 &p_scale) { - CanvasItem *pi = get_parent_item(); if (pi) { const Size2 parent_global_scale = pi->get_global_transform().get_scale(); @@ -311,29 +332,28 @@ void Node2D::set_global_scale(const Size2 &p_scale) { } void Node2D::set_transform(const Transform2D &p_transform) { - _mat = p_transform; _xform_dirty = true; RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat); - if (!is_inside_tree()) + if (!is_inside_tree()) { return; + } _notify_transform(); } void Node2D::set_global_transform(const Transform2D &p_transform) { - CanvasItem *pi = get_parent_item(); - if (pi) + if (pi) { set_transform(pi->get_global_transform().affine_inverse() * p_transform); - else + } else { set_transform(p_transform); + } } void Node2D::set_z_index(int p_z) { - ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN); ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX); z_index = p_z; @@ -342,67 +362,65 @@ void Node2D::set_z_index(int p_z) { } void Node2D::set_z_as_relative(bool p_enabled) { - - if (z_relative == p_enabled) + if (z_relative == p_enabled) { return; + } z_relative = p_enabled; RS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(), p_enabled); } bool Node2D::is_z_relative() const { - return z_relative; } int Node2D::get_z_index() const { - return z_index; } Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const { - - if (p_parent == this) + if (p_parent == this) { return Transform2D(); + } Node2D *parent_2d = Object::cast_to<Node2D>(get_parent()); ERR_FAIL_COND_V(!parent_2d, Transform2D()); - if (p_parent == parent_2d) + if (p_parent == parent_2d) { return get_transform(); - else + } else { return parent_2d->get_relative_transform_to_parent(p_parent) * get_transform(); + } } void Node2D::look_at(const Vector2 &p_pos) { - rotate(get_angle_to(p_pos)); } float Node2D::get_angle_to(const Vector2 &p_pos) const { - return (to_local(p_pos) * get_scale()).angle(); } Point2 Node2D::to_local(Point2 p_global) const { - return get_global_transform().affine_inverse().xform(p_global); } Point2 Node2D::to_global(Point2 p_local) const { - return get_global_transform().xform(p_local); } void Node2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position); ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation); ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees); + ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew); + ClassDB::bind_method(D_METHOD("set_skew_degrees", "degrees"), &Node2D::set_skew_degrees); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale); ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position); ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation); ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees); + ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew); + ClassDB::bind_method(D_METHOD("get_skew_degrees"), &Node2D::get_skew_degrees); ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale); ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate); @@ -443,6 +461,8 @@ void Node2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position"); @@ -457,9 +477,9 @@ void Node2D::_bind_methods() { } Node2D::Node2D() { - angle = 0; _scale = Vector2(1, 1); + skew = 0; _xform_dirty = false; z_index = 0; z_relative = true; 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