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-rw-r--r--scene/2d/node_2d.cpp291
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diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
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+/*************************************************************************/
+/* node_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "node_2d.h"
+
+#include "servers/visual_server.h"
+#include "scene/gui/control.h"
+#include "scene/main/viewport.h"
+#include "message_queue.h"
+
+
+void Node2D::edit_set_pivot(const Point2& p_pivot) {
+
+
+}
+
+Point2 Node2D::edit_get_pivot() const {
+
+ return Point2();
+}
+bool Node2D::edit_has_pivot() const {
+
+ return false;
+}
+
+Variant Node2D::edit_get_state() const {
+
+ Array state;
+ state.push_back(pos);
+ state.push_back(angle);
+ state.push_back(scale);
+
+ return state;
+
+}
+void Node2D::edit_set_state(const Variant& p_state) {
+
+ Array state = p_state;
+ ERR_FAIL_COND( state.size() != 3);
+
+ pos = state[0];
+ angle = state[1];
+ scale = state[2];
+ _update_transform();
+ _change_notify("transform/rot");
+ _change_notify("transform/scale");
+ _change_notify("transform/pos");
+
+}
+
+void Node2D::edit_set_rect(const Rect2& p_edit_rect) {
+
+ Rect2 r = get_item_rect();
+
+ Vector2 zero_offset;
+ if (r.size.x!=0)
+ zero_offset.x = -r.pos.x / r.size.x;
+ if (r.size.y!=0)
+ zero_offset.y = -r.pos.y / r.size.y;
+
+ Size2 new_scale(1,1);
+
+ if (r.size.x!=0)
+ new_scale.x = p_edit_rect.size.x / r.size.x;
+ if (r.size.y!=0)
+ new_scale.y = p_edit_rect.size.y / r.size.y;
+
+ Point2 new_pos = p_edit_rect.pos + p_edit_rect.size*zero_offset;//p_edit_rect.pos - r.pos;
+
+ Matrix32 postxf;
+ postxf.set_rotation_and_scale(angle,scale);
+ new_pos = postxf.xform(new_pos);
+
+ pos+=new_pos;
+ scale*=new_scale;
+
+ _update_transform();
+ _change_notify("transform/scale");
+ _change_notify("transform/pos");
+
+}
+
+
+void Node2D::edit_rotate(float p_rot) {
+
+ angle+=p_rot;
+ _update_transform();
+ _change_notify("transform/rot");
+}
+
+
+void Node2D::_update_xform_values() {
+
+ pos=_mat.elements[2];
+ angle=_mat.get_rotation();
+ scale=_mat.get_scale();
+ _xform_dirty=false;
+}
+
+void Node2D::_update_transform() {
+
+ Matrix32 mat(angle,pos);
+ _mat.set_rotation_and_scale(angle,scale);
+ _mat.elements[2]=pos;
+
+ VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(),_mat);
+
+ if (!is_inside_scene())
+ return;
+
+
+ _notify_transform();
+}
+
+void Node2D::set_pos(const Point2& p_pos) {
+
+ if (_xform_dirty)
+ ((Node2D*)this)->_update_xform_values();
+ pos=p_pos;
+ _update_transform();
+ _change_notify("transform/pos");
+
+
+}
+
+void Node2D::set_rot(float p_angle) {
+
+ if (_xform_dirty)
+ ((Node2D*)this)->_update_xform_values();
+ angle=p_angle;
+ _update_transform();
+ _change_notify("transform/rot");
+}
+
+void Node2D::set_scale(const Size2& p_scale) {
+
+ if (_xform_dirty)
+ ((Node2D*)this)->_update_xform_values();
+ scale=p_scale;
+ _update_transform();
+ _change_notify("transform/scale");
+
+}
+
+Point2 Node2D::get_pos() const {
+
+ if (_xform_dirty)
+ ((Node2D*)this)->_update_xform_values();
+ return pos;
+}
+float Node2D::get_rot() const {
+ if (_xform_dirty)
+ ((Node2D*)this)->_update_xform_values();
+
+ return angle;
+}
+Size2 Node2D::get_scale() const {
+ if (_xform_dirty)
+ ((Node2D*)this)->_update_xform_values();
+
+ return scale;
+}
+
+void Node2D::_set_rotd(float p_angle) {
+
+ set_rot(Math::deg2rad(p_angle));
+}
+
+float Node2D::_get_rotd() const {
+
+ return Math::rad2deg(get_rot());
+}
+
+
+void Node2D::_notification(int p_what) {
+
+ switch(p_what) {
+
+ }
+}
+
+Matrix32 Node2D::get_transform() const {
+
+ return _mat;
+}
+
+Rect2 Node2D::get_item_rect() const {
+
+ if (get_script_instance()) {
+ Variant::CallError err;
+ Rect2 r = get_script_instance()->call("_get_item_rect",NULL,0,err);
+ if (err.error==Variant::CallError::CALL_OK)
+ return r;
+ }
+ return Rect2(Point2(-32,-32),Size2(64,64));
+}
+
+Point2 Node2D::get_global_pos() const {
+
+ return get_global_transform().get_origin();
+}
+
+void Node2D::set_transform(const Matrix32& p_transform) {
+
+ _mat=p_transform;
+ _xform_dirty=true;
+
+ VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(),_mat);
+
+ if (!is_inside_scene())
+ return;
+
+ _notify_transform();
+}
+
+void Node2D::set_global_transform(const Matrix32& p_transform) {
+
+ CanvasItem *pi = get_parent_item();
+ if (pi)
+ set_transform( pi->get_global_transform().affine_inverse() * p_transform);
+ else
+ set_transform(p_transform);
+
+
+}
+
+void Node2D::_bind_methods() {
+
+
+
+ ObjectTypeDB::bind_method(_MD("_get_rotd"),&Node2D::_get_rotd);
+ ObjectTypeDB::bind_method(_MD("_set_rotd"),&Node2D::_set_rotd);
+
+ ObjectTypeDB::bind_method(_MD("set_pos","pos"),&Node2D::set_pos);
+ ObjectTypeDB::bind_method(_MD("set_rot","rot"),&Node2D::set_rot);
+ ObjectTypeDB::bind_method(_MD("set_scale","scale"),&Node2D::set_scale);
+
+ ObjectTypeDB::bind_method(_MD("get_pos"),&Node2D::get_pos);
+ ObjectTypeDB::bind_method(_MD("get_rot"),&Node2D::get_rot);
+ ObjectTypeDB::bind_method(_MD("get_scale"),&Node2D::get_scale);
+
+ ObjectTypeDB::bind_method(_MD("get_global_pos"),&Node2D::get_global_pos);
+
+ ObjectTypeDB::bind_method(_MD("set_transform","xform"),&Node2D::set_transform);
+ ObjectTypeDB::bind_method(_MD("set_global_transform","xform"),&Node2D::set_global_transform);
+
+ ObjectTypeDB::bind_method(_MD("edit_set_pivot"),&Node2D::edit_set_pivot);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
+ ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale"));
+
+
+
+}
+
+
+Node2D::Node2D() {
+
+
+ angle=0;
+ scale=Vector2(1,1);
+ _xform_dirty=false;
+
+}
+