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-rw-r--r--scene/2d/navigation_region_2d.h133
1 files changed, 40 insertions, 93 deletions
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 3c9df91fe3..49ff143dd8 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -1,113 +1,60 @@
-/*************************************************************************/
-/* navigation_region_2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* navigation_region_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef NAVIGATION_REGION_2D_H
#define NAVIGATION_REGION_2D_H
-#include "scene/2d/node_2d.h"
-#include "scene/resources/navigation_mesh.h"
-
-class NavigationPolygon : public Resource {
- GDCLASS(NavigationPolygon, Resource);
-
- Vector<Vector2> vertices;
- struct Polygon {
- Vector<int> indices;
- };
- Vector<Polygon> polygons;
- Vector<Vector<Vector2>> outlines;
-
- mutable Rect2 item_rect;
- mutable bool rect_cache_dirty = true;
-
- Mutex navmesh_generation;
- // Navigation mesh
- Ref<NavigationMesh> navmesh;
-
-protected:
- static void _bind_methods();
-
- void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
- TypedArray<Vector<int32_t>> _get_polygons() const;
-
- void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
- TypedArray<Vector<Vector2>> _get_outlines() const;
-
-public:
-#ifdef TOOLS_ENABLED
- Rect2 _edit_get_rect() const;
- bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
-#endif
-
- void set_vertices(const Vector<Vector2> &p_vertices);
- Vector<Vector2> get_vertices() const;
-
- void add_polygon(const Vector<int> &p_polygon);
- int get_polygon_count() const;
-
- void add_outline(const Vector<Vector2> &p_outline);
- void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index);
- void set_outline(int p_idx, const Vector<Vector2> &p_outline);
- Vector<Vector2> get_outline(int p_idx) const;
- void remove_outline(int p_idx);
- int get_outline_count() const;
-
- void clear_outlines();
- void make_polygons_from_outlines();
-
- Vector<int> get_polygon(int p_idx);
- void clear_polygons();
-
- Ref<NavigationMesh> get_mesh();
-
- NavigationPolygon() {}
- ~NavigationPolygon() {}
-};
+#include "scene/resources/navigation_polygon.h"
class NavigationRegion2D : public Node2D {
GDCLASS(NavigationRegion2D, Node2D);
bool enabled = true;
RID region;
- Ref<NavigationPolygon> navpoly;
-
+ uint32_t navigation_layers = 1;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
+ Ref<NavigationPolygon> navigation_polygon;
- void _navpoly_changed();
+ void _navigation_polygon_changed();
void _map_changed(RID p_RID);
protected:
void _notification(int p_what);
static void _bind_methods();
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+#endif // DISABLE_DEPRECATED
+
public:
#ifdef TOOLS_ENABLED
virtual Rect2 _edit_get_rect() const override;
@@ -131,10 +78,10 @@ public:
void set_travel_cost(real_t p_travel_cost);
real_t get_travel_cost() const;
- void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
+ void set_navigation_polygon(const Ref<NavigationPolygon> &p_navigation_polygon);
Ref<NavigationPolygon> get_navigation_polygon() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
NavigationRegion2D();
~NavigationRegion2D();