diff options
Diffstat (limited to 'scene/2d/navigation_polygon.h')
-rw-r--r-- | scene/2d/navigation_polygon.h | 37 |
1 files changed, 26 insertions, 11 deletions
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h index ebbe67d949..557ce4b3e7 100644 --- a/scene/2d/navigation_polygon.h +++ b/scene/2d/navigation_polygon.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,21 +32,28 @@ #define NAVIGATION_POLYGON_H #include "scene/2d/node_2d.h" +#include "scene/resources/navigation_mesh.h" + +class Mutex; class NavigationPolygon : public Resource { GDCLASS(NavigationPolygon, Resource); - PoolVector<Vector2> vertices; + Vector<Vector2> vertices; struct Polygon { Vector<int> indices; }; Vector<Polygon> polygons; - Vector<PoolVector<Vector2> > outlines; + Vector<Vector<Vector2> > outlines; mutable Rect2 item_rect; mutable bool rect_cache_dirty; + Mutex *navmesh_generation; + // Navigation mesh + Ref<NavigationMesh> navmesh; + protected: static void _bind_methods(); @@ -57,19 +64,21 @@ protected: Array _get_outlines() const; public: +#ifdef TOOLS_ENABLED Rect2 _edit_get_rect() const; bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; +#endif - void set_vertices(const PoolVector<Vector2> &p_vertices); - PoolVector<Vector2> get_vertices() const; + void set_vertices(const Vector<Vector2> &p_vertices); + Vector<Vector2> get_vertices() const; void add_polygon(const Vector<int> &p_polygon); int get_polygon_count() const; - void add_outline(const PoolVector<Vector2> &p_outline); - void add_outline_at_index(const PoolVector<Vector2> &p_outline, int p_index); - void set_outline(int p_idx, const PoolVector<Vector2> &p_outline); - PoolVector<Vector2> get_outline(int p_idx) const; + void add_outline(const Vector<Vector2> &p_outline); + void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index); + void set_outline(int p_idx, const Vector<Vector2> &p_outline); + Vector<Vector2> get_outline(int p_idx) const; void remove_outline(int p_idx); int get_outline_count() const; @@ -79,7 +88,10 @@ public: Vector<int> get_polygon(int p_idx); void clear_polygons(); + Ref<NavigationMesh> get_mesh(); + NavigationPolygon(); + ~NavigationPolygon(); }; class Navigation2D; @@ -89,7 +101,7 @@ class NavigationPolygonInstance : public Node2D { GDCLASS(NavigationPolygonInstance, Node2D); bool enabled; - int nav_id; + RID region; Navigation2D *navigation; Ref<NavigationPolygon> navpoly; @@ -100,8 +112,10 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; +#endif void set_enabled(bool p_enabled); bool is_enabled() const; @@ -112,6 +126,7 @@ public: String get_configuration_warning() const; NavigationPolygonInstance(); + ~NavigationPolygonInstance(); }; #endif // NAVIGATIONPOLYGON_H |