diff options
Diffstat (limited to 'scene/2d/navigation_agent_2d.h')
-rw-r--r-- | scene/2d/navigation_agent_2d.h | 99 |
1 files changed, 55 insertions, 44 deletions
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 5abd3c0317..190a2fcbda 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -1,41 +1,41 @@ -/*************************************************************************/ -/* navigation_agent_2d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* navigation_agent_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef NAVIGATION_AGENT_2D_H #define NAVIGATION_AGENT_2D_H #include "scene/main/node.h" +#include "servers/navigation/navigation_path_query_parameters_2d.h" +#include "servers/navigation/navigation_path_query_result_2d.h" class Node2D; -class NavigationPathQueryParameters2D; -class NavigationPathQueryResult2D; class NavigationAgent2D : public Node { GDCLASS(NavigationAgent2D, Node); @@ -48,21 +48,23 @@ class NavigationAgent2D : public Node { bool avoidance_enabled = false; uint32_t navigation_layers = 1; + BitField<NavigationPathQueryParameters2D::PathMetadataFlags> path_metadata_flags = NavigationPathQueryParameters2D::PathMetadataFlags::PATH_METADATA_INCLUDE_ALL; - real_t path_desired_distance = 1.0; - real_t target_desired_distance = 1.0; - real_t radius = 0.0; - real_t neighbor_distance = 0.0; - int max_neighbors = 0; - real_t time_horizon = 0.0; - real_t max_speed = 0.0; + real_t path_desired_distance = 20.0; + real_t target_desired_distance = 10.0; + real_t radius = 10.0; + real_t neighbor_distance = 500.0; + int max_neighbors = 10; + real_t time_horizon = 1.0; + real_t max_speed = 100.0; - real_t path_max_distance = 3.0; + real_t path_max_distance = 100.0; Vector2 target_location; + bool target_position_submitted = false; Ref<NavigationPathQueryParameters2D> navigation_query; Ref<NavigationPathQueryResult2D> navigation_result; - int nav_path_index = 0; + int navigation_path_index = 0; bool velocity_submitted = false; Vector2 prev_safe_velocity; /// The submitted target velocity @@ -95,6 +97,11 @@ public: void set_navigation_layer_value(int p_layer_number, bool p_value); bool get_navigation_layer_value(int p_layer_number) const; + void set_path_metadata_flags(BitField<NavigationPathQueryParameters2D::PathMetadataFlags> p_flags); + BitField<NavigationPathQueryParameters2D::PathMetadataFlags> get_path_metadata_flags() const { + return path_metadata_flags; + } + void set_navigation_map(RID p_navigation_map); RID get_navigation_map() const; @@ -141,10 +148,14 @@ public: Vector2 get_next_location(); - const Vector<Vector2> &get_nav_path() const; - - int get_nav_path_index() const { - return nav_path_index; + Ref<NavigationPathQueryResult2D> get_current_navigation_result() const { + return navigation_result; + } + const Vector<Vector2> &get_current_navigation_path() const { + return navigation_result->get_path(); + } + int get_current_navigation_path_index() const { + return navigation_path_index; } real_t distance_to_target() const; |