diff options
Diffstat (limited to 'scene/2d/navigation_agent_2d.cpp')
-rw-r--r-- | scene/2d/navigation_agent_2d.cpp | 66 |
1 files changed, 46 insertions, 20 deletions
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index a5f7faffef..1a62c9bb6c 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -49,8 +49,8 @@ void NavigationAgent2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius); - ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist); - ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist); + ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent2D::set_neighbor_distance); + ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent2D::get_neighbor_distance); ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent2D::set_max_neighbors); ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent2D::get_max_neighbors); @@ -75,6 +75,7 @@ void NavigationAgent2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent2D::set_target_location); ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent2D::get_target_location); + ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent2D::get_next_location); ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent2D::distance_to_target); ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent2D::set_velocity); @@ -88,6 +89,7 @@ void NavigationAgent2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done); ADD_GROUP("Pathfinding", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance"); @@ -96,7 +98,7 @@ void NavigationAgent2D::_bind_methods() { ADD_GROUP("Avoidance", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01,suffix:px"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_dist", "get_neighbor_dist"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_distance", "get_neighbor_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed"); @@ -104,7 +106,7 @@ void NavigationAgent2D::_bind_methods() { ADD_SIGNAL(MethodInfo("path_changed")); ADD_SIGNAL(MethodInfo("target_reached")); ADD_SIGNAL(MethodInfo("navigation_finished")); - ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR3, "safe_velocity"))); + ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR2, "safe_velocity"))); } void NavigationAgent2D::_notification(int p_what) { @@ -173,11 +175,18 @@ void NavigationAgent2D::_notification(int p_what) { NavigationAgent2D::NavigationAgent2D() { agent = NavigationServer2D::get_singleton()->agent_create(); - set_neighbor_dist(500.0); + set_neighbor_distance(500.0); set_max_neighbors(10); set_time_horizon(20.0); set_radius(10.0); set_max_speed(200.0); + + // Preallocate query and result objects to improve performance. + navigation_query = Ref<NavigationPathQueryParameters2D>(); + navigation_query.instantiate(); + + navigation_result = Ref<NavigationPathQueryResult2D>(); + navigation_result.instantiate(); } NavigationAgent2D::~NavigationAgent2D() { @@ -275,9 +284,9 @@ void NavigationAgent2D::set_radius(real_t p_radius) { NavigationServer2D::get_singleton()->agent_set_radius(agent, radius); } -void NavigationAgent2D::set_neighbor_dist(real_t p_dist) { - neighbor_dist = p_dist; - NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist); +void NavigationAgent2D::set_neighbor_distance(real_t p_distance) { + neighbor_distance = p_distance; + NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); } void NavigationAgent2D::set_max_neighbors(int p_count) { @@ -314,6 +323,8 @@ Vector2 NavigationAgent2D::get_target_location() const { Vector2 NavigationAgent2D::get_next_location() { update_navigation(); + + const Vector<Vector2> &navigation_path = navigation_result->get_path(); if (navigation_path.size() == 0) { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector2(), "The agent has no parent."); return agent_parent->get_global_position(); @@ -322,6 +333,10 @@ Vector2 NavigationAgent2D::get_next_location() { } } +const Vector<Vector2> &NavigationAgent2D::get_nav_path() const { + return navigation_result->get_path(); +} + real_t NavigationAgent2D::distance_to_target() const { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent."); return agent_parent->get_global_position().distance_to(target_location); @@ -342,6 +357,8 @@ bool NavigationAgent2D::is_navigation_finished() { Vector2 NavigationAgent2D::get_final_location() { update_navigation(); + + const Vector<Vector2> &navigation_path = navigation_result->get_path(); if (navigation_path.size() == 0) { return Vector2(); } @@ -368,8 +385,8 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) { emit_signal(SNAME("velocity_computed"), velocity); } -TypedArray<String> NavigationAgent2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +PackedStringArray NavigationAgent2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node2D>(get_parent())) { warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node.")); @@ -391,22 +408,24 @@ void NavigationAgent2D::update_navigation() { update_frame_id = Engine::get_singleton()->get_physics_frames(); - Vector2 o = agent_parent->get_global_position(); + Vector2 origin = agent_parent->get_global_position(); bool reload_path = false; if (NavigationServer2D::get_singleton()->agent_is_map_changed(agent)) { reload_path = true; - } else if (navigation_path.size() == 0) { + } else if (navigation_result->get_path().size() == 0) { reload_path = true; } else { // Check if too far from the navigation path if (nav_path_index > 0) { + const Vector<Vector2> &navigation_path = navigation_result->get_path(); + Vector2 segment[2]; segment[0] = navigation_path[nav_path_index - 1]; segment[1] = navigation_path[nav_path_index]; - Vector2 p = Geometry2D::get_closest_point_to_segment(o, segment); - if (o.distance_to(p) >= path_max_distance) { + Vector2 p = Geometry2D::get_closest_point_to_segment(origin, segment); + if (origin.distance_to(p) >= path_max_distance) { // To faraway, reload path reload_path = true; } @@ -414,24 +433,31 @@ void NavigationAgent2D::update_navigation() { } if (reload_path) { + navigation_query->set_start_position(origin); + navigation_query->set_target_position(target_location); + navigation_query->set_navigation_layers(navigation_layers); + if (map_override.is_valid()) { - navigation_path = NavigationServer2D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers); + navigation_query->set_map(map_override); } else { - navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigation_layers); + navigation_query->set_map(agent_parent->get_world_2d()->get_navigation_map()); } + + NavigationServer2D::get_singleton()->query_path(navigation_query, navigation_result); navigation_finished = false; nav_path_index = 0; emit_signal(SNAME("path_changed")); } - if (navigation_path.size() == 0) { + if (navigation_result->get_path().size() == 0) { return; } // Check if we can advance the navigation path if (navigation_finished == false) { // Advances to the next far away location. - while (o.distance_to(navigation_path[nav_path_index]) < path_desired_distance) { + const Vector<Vector2> &navigation_path = navigation_result->get_path(); + while (origin.distance_to(navigation_path[nav_path_index]) < path_desired_distance) { nav_path_index += 1; if (nav_path_index == navigation_path.size()) { _check_distance_to_target(); @@ -445,7 +471,7 @@ void NavigationAgent2D::update_navigation() { } void NavigationAgent2D::_request_repath() { - navigation_path.clear(); + navigation_result->reset(); target_reached = false; navigation_finished = false; update_frame_id = 0; @@ -454,8 +480,8 @@ void NavigationAgent2D::_request_repath() { void NavigationAgent2D::_check_distance_to_target() { if (!target_reached) { if (distance_to_target() < target_desired_distance) { - emit_signal(SNAME("target_reached")); target_reached = true; + emit_signal(SNAME("target_reached")); } } } |