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Diffstat (limited to 'scene/2d/navigation_agent_2d.cpp')
-rw-r--r--scene/2d/navigation_agent_2d.cpp58
1 files changed, 28 insertions, 30 deletions
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index c70d5ab1fe..e5cdade4a4 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -31,11 +31,11 @@
#include "navigation_agent_2d.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "scene/2d/navigation_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
@@ -91,21 +91,21 @@ void NavigationAgent2D::_bind_methods() {
void NavigationAgent2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
-
agent_parent = Object::cast_to<Node2D>(get_parent());
NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
// Search the navigation node and set it
{
- Navigation2D *nav = NULL;
+ Navigation2D *nav = nullptr;
Node *p = get_parent();
- while (p != NULL) {
+ while (p != nullptr) {
nav = Object::cast_to<Navigation2D>(p);
- if (nav != NULL)
- p = NULL;
- else
+ if (nav != nullptr) {
+ p = nullptr;
+ } else {
p = p->get_parent();
+ }
}
set_navigation(nav);
@@ -114,13 +114,12 @@ void NavigationAgent2D::_notification(int p_what) {
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- agent_parent = NULL;
- set_navigation(NULL);
+ agent_parent = nullptr;
+ set_navigation(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
-
NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
if (!target_reached) {
if (distance_to_target() < target_desired_distance) {
@@ -133,15 +132,7 @@ void NavigationAgent2D::_notification(int p_what) {
}
}
-NavigationAgent2D::NavigationAgent2D() :
- agent_parent(NULL),
- navigation(NULL),
- agent(RID()),
- target_desired_distance(1.0),
- path_max_distance(3.0),
- velocity_submitted(false),
- target_reached(false),
- navigation_finished(true) {
+NavigationAgent2D::NavigationAgent2D() {
agent = NavigationServer2D::get_singleton()->agent_create();
set_neighbor_dist(500.0);
set_max_neighbors(10);
@@ -156,16 +147,17 @@ NavigationAgent2D::~NavigationAgent2D() {
}
void NavigationAgent2D::set_navigation(Navigation2D *p_nav) {
- if (navigation == p_nav)
+ if (navigation == p_nav) {
return; // Pointless
+ }
navigation = p_nav;
- NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == NULL ? RID() : navigation->get_rid());
+ NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
}
void NavigationAgent2D::set_navigation_node(Node *p_nav) {
Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
- ERR_FAIL_COND(nav == NULL);
+ ERR_FAIL_COND(nav == nullptr);
set_navigation(nav);
}
@@ -225,7 +217,7 @@ Vector2 NavigationAgent2D::get_target_location() const {
Vector2 NavigationAgent2D::get_next_location() {
update_navigation();
if (navigation_path.size() == 0) {
- ERR_FAIL_COND_V(agent_parent == NULL, Vector2());
+ ERR_FAIL_COND_V(agent_parent == nullptr, Vector2());
return agent_parent->get_global_transform().get_origin();
} else {
return navigation_path[nav_path_index];
@@ -233,7 +225,7 @@ Vector2 NavigationAgent2D::get_next_location() {
}
real_t NavigationAgent2D::distance_to_target() const {
- ERR_FAIL_COND_V(agent_parent == NULL, 0.0);
+ ERR_FAIL_COND_V(agent_parent == nullptr, 0.0);
return agent_parent->get_global_transform().get_origin().distance_to(target_location);
}
@@ -287,10 +279,15 @@ String NavigationAgent2D::get_configuration_warning() const {
}
void NavigationAgent2D::update_navigation() {
-
- if (agent_parent == NULL) return;
- if (navigation == NULL) return;
- if (update_frame_id == Engine::get_singleton()->get_physics_frames()) return;
+ if (agent_parent == nullptr) {
+ return;
+ }
+ if (navigation == nullptr) {
+ return;
+ }
+ if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
+ return;
+ }
update_frame_id = Engine::get_singleton()->get_physics_frames();
@@ -308,7 +305,7 @@ void NavigationAgent2D::update_navigation() {
Vector2 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
- Vector2 p = Geometry::get_closest_point_to_segment_2d(o, segment);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(o, segment);
if (o.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
@@ -323,8 +320,9 @@ void NavigationAgent2D::update_navigation() {
emit_signal("path_changed");
}
- if (navigation_path.size() == 0)
+ if (navigation_path.size() == 0) {
return;
+ }
// Check if we can advance the navigation path
if (navigation_finished == false) {