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-rw-r--r--scene/2d/navigation_2d.h142
1 files changed, 20 insertions, 122 deletions
diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h
index 41b9aea35a..5520f5006e 100644
--- a/scene/2d/navigation_2d.h
+++ b/scene/2d/navigation_2d.h
@@ -38,137 +38,35 @@ class Navigation2D : public Node2D {
GDCLASS(Navigation2D, Node2D);
- union Point {
+ RID map;
+ real_t cell_size;
+ real_t edge_connection_margin;
- struct {
- int64_t x : 32;
- int64_t y : 32;
- };
-
- uint64_t key;
- bool operator<(const Point &p_key) const { return key < p_key.key; }
- };
-
- struct EdgeKey {
-
- Point a;
- Point b;
-
- bool operator<(const EdgeKey &p_key) const {
- return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key);
- };
-
- EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) :
- a(p_a),
- b(p_b) {
- if (a.key > b.key) {
- SWAP(a, b);
- }
- }
- };
-
- struct NavMesh;
- struct Polygon;
-
- struct ConnectionPending {
-
- Polygon *polygon;
- int edge;
- };
-
- struct Polygon {
-
- struct Edge {
- Point point;
- Polygon *C; //connection
- int C_edge;
- List<ConnectionPending>::Element *P;
- Edge() {
- C = NULL;
- C_edge = -1;
- P = NULL;
- }
- };
-
- Vector<Edge> edges;
-
- Vector2 center;
- Vector2 entry;
-
- float distance;
- int prev_edge;
-
- bool clockwise;
-
- NavMesh *owner;
- };
-
- struct Connection {
-
- Polygon *A;
- int A_edge;
- Polygon *B;
- int B_edge;
-
- List<ConnectionPending> pending;
-
- Connection() {
- A = NULL;
- B = NULL;
- A_edge = -1;
- B_edge = -1;
- }
- };
-
- Map<EdgeKey, Connection> connections;
-
- struct NavMesh {
-
- Object *owner;
- Transform2D xform;
- bool linked;
- Ref<NavigationPolygon> navpoly;
- List<Polygon> polygons;
- };
-
- _FORCE_INLINE_ Point _get_point(const Vector2 &p_pos) const {
-
- int x = int(Math::floor(p_pos.x / cell_size));
- int y = int(Math::floor(p_pos.y / cell_size));
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
- Point p;
- p.key = 0;
- p.x = x;
- p.y = y;
- return p;
+public:
+ RID get_rid() const {
+ return map;
}
- _FORCE_INLINE_ Vector2 _get_vertex(const Point &p_point) const {
-
- return Vector2(p_point.x, p_point.y) * cell_size;
+ void set_cell_size(float p_cell_size);
+ float get_cell_size() const {
+ return cell_size;
}
- void _navpoly_link(int p_id);
- void _navpoly_unlink(int p_id);
-
- float cell_size;
- Map<int, NavMesh> navpoly_map;
- int last_id;
-
-protected:
- static void _bind_methods();
-
-public:
- //API should be as dynamic as possible
- int navpoly_add(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner = NULL);
- void navpoly_set_transform(int p_id, const Transform2D &p_xform);
- void navpoly_remove(int p_id);
+ void set_edge_connection_margin(float p_edge_connection_margin);
+ float get_edge_connection_margin() const {
+ return edge_connection_margin;
+ }
- Vector<Vector2> get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize = true);
- Vector2 get_closest_point(const Vector2 &p_point);
- Object *get_closest_point_owner(const Vector2 &p_point);
+ Vector<Vector2> get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize = true) const;
+ Vector2 get_closest_point(const Vector2 &p_point) const;
+ RID get_closest_point_owner(const Vector2 &p_point) const;
Navigation2D();
+ ~Navigation2D();
};
#endif // NAVIGATION_2D_H